HOpCameraRollTouch
Functions
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Detailed Description
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class HOpCameraRollTouch : public HBaseOperator
The HOpCameraRollTouch class rolls the camera around the current view axis.
HOpCameraPan implements three mouse event methods defined on the base class and maps the event information to HOOPS camera routines based on two finger input. More Detailed Description: see event methods
Public Functions
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HOpCameraRollTouch(HBaseView *view, int DoRepeat = 0, int DoCapture = 1)
Constructs an HOpCameraRollTouch object.
- Parameters
view – A pointer to an HBaseView object.
DoRepeat – An integer denoting whether this is a repeatable operator. This parameter has been deprecated.
DoCapture – An integer denoting whether the mouse state should be captured, which means that all mouse events should be received after a mousedown, even if it leaves the window. This parameter has been deprecated.
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virtual ~HOpCameraRollTouch()
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virtual char const *GetName()
- Returns
A pointer to a character string denoting the name of the operator which is ‘HOpCameraRollTouch’.
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virtual int OnTouchesDown(HEventInfo &hevent)
OnTouchesDown records the initial touch position.
- Parameters
hevent – An HEventInfo object containing information about the current event.
- Returns
An HOperatorReturn indicating the status of the event.
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virtual int OnTouchesMove(HEventInfo &hevent)
OnTouchesMove records two touch points and rolls the camera around the view axis based on a circular touch motio
- Parameters
hevent – An HEventInfo object containing information about the current event.
- Returns
An HOperatorReturn indicating the status of the event.
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virtual int OnTouchesUp(HEventInfo &hevent)
OnTouchesUp updates the scene with current camera and lighting information and cleans up.
- Parameters
hevent – An HEventInfo object containing information about the current event.
- Returns
An HOperatorReturn indicating the status of the event.
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inline void SetLightFollowsCamera(bool follow)
SetLightFollowsCamera sets the lights to follow the camera or to stay in one place during orbit. This has the effect of either lighting the scene during orbit or allowing the camera to move through shadow. The default is off.
- Parameters
follow – Pass true to have the light follow the camera.
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inline bool GetLightFollowsCamera()
- Returns
True if the light follows the camera or false if it doesn’t.
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virtual HBaseOperator *Clone()
Creates a new operator which is a copy of the current operator. The user is responsible for deleting the newly created operator.
- Returns
A pointer to the newly created HOpCameraPan object.
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HOpCameraRollTouch(HBaseView *view, int DoRepeat = 0, int DoCapture = 1)