HOpCameraRollTouch

Functions

HOpCameraRollTouch

~HOpCameraRollTouch

char const *

GetName

int

OnTouchesDown

int

OnTouchesMove

int

OnTouchesUp

void

SetLightFollowsCamera

bool

GetLightFollowsCamera

HBaseOperator *

Clone

Detailed Description

class HOpCameraRollTouch : public HBaseOperator

The HOpCameraRollTouch class rolls the camera around the current view axis.

HOpCameraPan implements three mouse event methods defined on the base class and maps the event information to HOOPS camera routines based on two finger input. More Detailed Description: see event methods

Public Functions

HOpCameraRollTouch(HBaseView *view, int DoRepeat = 0, int DoCapture = 1)

Constructs an HOpCameraRollTouch object.

Parameters
  • view – A pointer to an HBaseView object.

  • DoRepeat – An integer denoting whether this is a repeatable operator. This parameter has been deprecated.

  • DoCapture – An integer denoting whether the mouse state should be captured, which means that all mouse events should be received after a mousedown, even if it leaves the window. This parameter has been deprecated.

virtual ~HOpCameraRollTouch()
virtual char const *GetName()
Returns

A pointer to a character string denoting the name of the operator which is ‘HOpCameraRollTouch’.

virtual int OnTouchesDown(HEventInfo &hevent)

OnTouchesDown records the initial touch position.

Parameters

hevent – An HEventInfo object containing information about the current event.

Returns

An HOperatorReturn indicating the status of the event.

virtual int OnTouchesMove(HEventInfo &hevent)

OnTouchesMove records two touch points and rolls the camera around the view axis based on a circular touch motio

Parameters

hevent – An HEventInfo object containing information about the current event.

Returns

An HOperatorReturn indicating the status of the event.

virtual int OnTouchesUp(HEventInfo &hevent)

OnTouchesUp updates the scene with current camera and lighting information and cleans up.

Parameters

hevent – An HEventInfo object containing information about the current event.

Returns

An HOperatorReturn indicating the status of the event.

inline void SetLightFollowsCamera(bool follow)

SetLightFollowsCamera sets the lights to follow the camera or to stay in one place during orbit. This has the effect of either lighting the scene during orbit or allowing the camera to move through shadow. The default is off.

Parameters

follow – Pass true to have the light follow the camera.

inline bool GetLightFollowsCamera()
Returns

True if the light follows the camera or false if it doesn’t.

virtual HBaseOperator *Clone()

Creates a new operator which is a copy of the current operator. The user is responsible for deleting the newly created operator.

Returns

A pointer to the newly created HOpCameraPan object.