HOpMarkupRectangle

Functions

HOpMarkupRectangle

~HOpMarkupRectangle

char const *

GetName

int

OnLButtonUp

HBaseOperator *

Clone

Detailed Description

class HOpMarkupRectangle : public HOpConstructRectangle

The HOpMarkupRectangle class inserts a 2D rectange into a markup layer. If a markup layer is already active then the operator will use that layer otherwise the operator will create a new, unamed layer.

HOpMarkupRectangle implements three mouse event methods defined on the base class and maps the event information to operator routines. This operation consists of the following steps:

  1. Left Button Down: register corner of rectangle

  2. Left Button Down and Drag: create an appropriately sized rectangle in the contruction layer

  3. Left Button Up: depending on existence of an active markup layer it either opens the existing or creates a new markup layer and inserts appropraitely sized rectangle into it

More Detailed Description: see event methods

Public Functions

HOpMarkupRectangle(HBaseView *view, int DoRepeat = 0, int DoCapture = 1)

constructor

virtual ~HOpMarkupRectangle()
virtual char const *GetName()
Returns

A pointer to a character string denoting the name of the operator, which is ‘HOpMarkupRectangle

virtual int OnLButtonUp(HEventInfo &hevent)

OnLButtonUp maps rectangle information from HOpConstructRectangle into the HOOPS routine HC_Compute_Selection_By_Area. This function also deselects any selected items that are not present in the current selection list.

Parameters

hevent – An HEventInfo object containing information about the current event.

Returns

A value indicating the result of the event handling.

virtual HBaseOperator *Clone()

Creates a new operator which is a copy of the current operator. The user is responsible for deleting the newly created operator.

Returns

A pointer to the newly created HOpConstructRectangle object.