HUndoManager
Functions
HUndoManager |
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~HUndoManager |
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int | Undo |
int | Redo |
void | AddUndoItem |
void | Flush |
HUndoItem * | Peek |
void | Reset |
void | BeginUndoItemIteration |
HUndoItem * | GetNextUndoItem |
void | EndUndoItemIteration |
Detailed Description
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class
HUndoManager
HUndoManager manages the undo stack. It performs redo and undos. You can also add undo items to the list, get the next item on the list and peek at the current item.
Public Functions
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HUndoManager
() Constructs an HUndoManager object.
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virtual
~HUndoManager
()
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int
Undo
(int steps = 1, bool testOnly = false, bool setupOnly = false) This method restores the scene to its previous state.
Parameters: - steps – Number of steps to roll back
- testOnly – Pass True if you only want to validate that undos are available.
- setupOnly – Pass True to perform undos without updating the display.
Returns: The number of undo steps performed.
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int
Redo
(int steps = 1, bool testOnly = false, bool setupOnly = false) This method restores the scene to the state prior to the rollback.
Parameters: - steps – Number of steps to redo
- testOnly – Pass True if you only want to validate that redos are available.
- setupOnly – Pass True to perform redos without updating the display.
Returns: The number of redo steps performed.
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void
AddUndoItem
(HUndoItem *item) The method adds item to the undo list at the current cursor position. It also remove all items after the current cursor position from the undo list.
Parameters: item – Undo Item
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void
Flush
() This method removes all undos and redos from the undo list.
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void
BeginUndoItemIteration
() This method begins iteration of the undo list by setting the correct cursor positions.
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HUndoItem *
GetNextUndoItem
() This methods returns the next undo item in the list and moves the cursor to the next item in the list.
Returns: The next undo item.
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void
EndUndoItemIteration
() This method ends iteration of the undo list by resetting the cursor of the undo list.
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