Operands
Byte projection, Point position, Point target,
Point up_vector, Float field_width, Float field_width,
[Float oblique_around_y], [Float oblique_around_x], [Float near_limit]
projection |
bitmask describing the projection transform |
position |
camera eye point |
target |
point at center of projection plane |
up_vector |
direction representing "up" to the camera |
field_width, field_height |
size of the minimum viewable rectangle around
the target point |
oblique_around_y |
horizontal skew angle (degrees), present if
the Camera_Oblique_Y bit is set in the projection |
oblique_around_x |
vertical skew angle (degrees), present if
the Camera_Oblique_X bit is set in the projection |
near_limit |
near clipping plane (hither) scaled between
0 at the camera position and 1 at the target, present if Near_Limit
bit is set |