TKE_Texture

Opcode

ASCII

t

Hexadecimal

74

Decimal

116

Operands

Byte name_length, (name_length)xByte name,
Byte image_length, (image_length)xByte image_name,
Short options, [Byte parameter_source], [Byte tiling],
[Byte interpolation], [Byte decimation],
[Byte red_mapping], [Byte green_mapping],
[Byte blue_mapping], [Byte alpha_mapping],
[Byte param_function], [Byte layout],
[(2)xByte value_scale], [Byte transform_length],
[(transform_length)xByte transform_segment]
name_length length of texture name string
name name of texture
image_length length of image name string
image_name name of image on which the texture is based
options flags indicating optional fields
parameter_source initial values used for texture lookup, usually UV parametric values
tiling indicates how parameter values outside the 0-1 range are handled.
interpolation indicates texture sampling when a texture pixel spans multiple display pixels
decimation indicates texture sampling when a display pixel covers multiple texture pixels
red_mapping enumeration of source choices for red value
green_mapping enumeration of source choices for green value
blue_mapping enumeration of source choices for blue value
alpha_mapping enumeration of source choices for alpha value
param_function initial remapping function for parameter values
layout arrangement of useful picture data within the image
value_scale amount to scale and shift color values
transform_length length of transform segment name
transform_segment name of a segment containing an additional texture_matrix to apply

Notes

Textures define a form of image which can be stretched and applied to a surface. The simplest form is indeed just an image; as each pixel on the surface is drawn, a color is selected from a corresponding spot on the image. The options allow for changes to the correspondence between points, and/or changes to the color selected.

For the specific definitions on what the various texture option bits mean in HOOPS/3dGS please refer to the Define_Texture specification in the 3dGS Reference Manual.

Option bits

0001 Parameter Source
0002 Tiling
0004 Interpolation
0008 Decimation
0010 Red Channel Mapping
0020 Green Channel Mapping
0040 Blue Channel Mapping
0080 Alpha Channel Mapping
0100 Parameter Function
0200 Layout
0400 Transform Segment Name
0800 Value Scale
1000 Caching

Parameter sources

0 U
1 UV
2 UVW
3 Object Space XYZ
4 World Space XYZ
5 Surface Normal
6 Reflection Vector
7 Natural UV
8 Local Pixels
9 Outer Pixels
10 Local Window
11 Outer Window

Parameter functions

0 None
1 Sphere
2 Cylinder
3 Box

Parameter layouts

0 Rectilinear
1 Spherical
2 Hemispherical
3 Cubic Faces

Parameter tilings

0 None
1 Clamp
2 Repeat
3 Mirror

Texture filters

0 None
1 Bilinear
2 Trilinear
3 MipMap
4 Summed Areas
5 Gaussian
6 Stochastic

Channel mappings

0 Red
1 Green
2 Blue
3 Alpha
4 Zero
5 One
6 Luminance
7 None