TKE_View
Opcode
ASCII | } |
Hexadecimal | 7D |
Decimal | 125 |
Operands
projection | bitmask describing the projection transform |
position | camera eye point |
target | point at center of projection plane |
up_vector | direction representing ‘up’ to the camera |
field_width, field_height | size of the minimum viewable rectangle around the target point |
oblique_around_y | horizontal skew angle (degrees), present if the Camera_Oblique_Y bit is set in the projection |
oblique_around_x | vertical skew angle (degrees), present if the Camera_Oblique_X bit is set in the projection |
near_limit | near clipping plane (hither) scaled between 0 at the camera position and 1 at the target, present if Near_Limit bit is set |
length | length of view name string |
name | name of this view |
Notes
Projection:
A view is a named camera provided for application use, such as supplying a default view or a set of interesting views. Their use is up to the application, they are not added to the database by default. In most applications, the initial default camera is identified by the view object which is named ‘default’. To have an initial camera position honored by other applications please name your initial view ‘default’.
View was added in HSF version 6.10.