HFrNoSimpAA
Functions
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void |
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Detailed Description
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class HFrNoSimpAA : public HConstFRSimpType
HFrNoSimpAA is a no simplification type with antialiasing in the scene.
Public Functions
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inline HFrNoSimpAA()
The default constructor.
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inline HFrNoSimpAA(int min, int max)
The constructor that allows you the set the minimum and maximum simplification levels.
- Parameters
min – The minimum simplification level.
max – The maximum simplification level.
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inline virtual ~HFrNoSimpAA()
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virtual void Set(HConstantFrameRate *pCfr, int SimpLevel)
When SimpLevel is 1, this method sets the rendering option for transparency style to screen door if the driver is not Direct3D.
- Parameters
pCfr – A pointer to a HConstantFrameRate Object.
SimpLevel – Simplification level for the current type
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inline virtual ConstFRType GetType()
- Returns
The simplification type associated with this class.
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virtual void Update(HConstantFrameRate *pCfr, int SimpLevel)
Update Display and additional framerate related settings including antialiasing.
- Parameters
pCfr – A pointer to a HConstantFrameRate Object.
SimpLevel – Simplification level for the current type
Public Static Functions
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static inline HConstFRSimpType *Create(int min, int max)
Create a new simplification type object. Use this method to avoid object ownership problems.
- Parameters
min – lowest simplification level
max – highest simplification level
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inline HFrNoSimpAA()