TK_Custom_Shader_Definition
Functions
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Detailed Description
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class TK_Custom_Shader_Definition : public BBaseOpcodeHandler
Handles the TKE_Custom_Shader_Definition opcode.
TK_Custom_Shader_Definition provides support for writing/reading the TKE_Custom_Shader_Definition opcode object to/from an HSF file.
The HOOPS/3dGS scene-graph supports custom shader.
Subclassed by HTK_Custom_Shader_Definition
Public Functions
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TK_Custom_Shader_Definition()
constructor
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~TK_Custom_Shader_Definition()
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virtual TK_Status Read(BStreamFileToolkit &tk)
Reads data from the toolkit buffer, decodes/decompresses it, and maps it to the opcode handlers data members. User-defined classes which need to write out custom data should utilize one of the available GetData() methods.
- Parameters
tk – A reference to the BStreamFileToolkit object.
- Returns
The result of the function call.
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virtual TK_Status Write(BStreamFileToolkit &tk)
Encodes/compresses data and writes data to the toolkit buffer. User-defined classes which need to write out custom data should utilize one of the available PutData() methods, and first write out the opcode associated with the group of binary data followed by the data itself.
- Parameters
tk – A reference to the BStreamFileToolkit object.
- Returns
The result of the function call.
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virtual TK_Status Clone(BStreamFileToolkit &tk, BBaseOpcodeHandler **handler) const
Copies the opcode handler
- Parameters
tk – A reference to the BStreamFileToolkit object.
handler – A pointer to the opcode handler object. Passed by reference.
- Returns
The result of the function call.
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TK_Status ReadAscii(BStreamFileToolkit &tk)
Deprecated.
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TK_Status WriteAscii(BStreamFileToolkit &tk)
Deprecated.
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virtual void Reset()
Resets the current opcode handler. This is called by the toolkit when it is done processing an opcode. This method reinitializes any opcode handler variables and frees up temporary data.
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void SetName(char const *name)
Sets the shader name. Allocates the buffer and copies the shader name string
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void SetName(int length)
Sets the shader name buffer. Allocates a buffer large enough to hold a string of ‘length’ characters
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void SetShaderStage(int stage)
Sets the shader stage
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bool GetStageEnum(char const *stage, TKO_Custom_Shader_Def_Stage &stage_enum)
Gets the primitive enum
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bool GetStageString(TKO_Custom_Shader_Def_Stage stage_enum, char *stage)
Gets the primitive string
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void SetSource(char const *source)
Sets the shader source. Allocates the buffer and copies the shader source string
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void SetSource(int length)
Sets the shader source buffer. Allocates a buffer large enough to hold a string of ‘length’ characters
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void SetVertexOutputs(char const *vertex_outputs)
Sets the shader vertex outputs. Allocates the buffer and copies the shader vertex outputs string
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void SetVertexOutputs(int length)
Sets the shader vertex outputs buffer. Allocates a buffer large enough to hold a string of ‘length’ characters
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void SetInputs(int inputs)
Sets the shader inputs
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void SetUniforms(char const *uniforms)
Sets the shader uniforms. Allocates the buffer and copies the shader uniforms string
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void SetUniforms(int length)
Sets the shader uniforms buffer. Allocates a buffer large enough to hold a string of ‘length’ characters
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void SetTextures(int length)
Sets the shader textures array size. Allocates an array large enough to hold an array of ‘length’ integer
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TK_Custom_Shader_Definition()