TK_Custom_Shader_Definition
Functions
TK_Custom_Shader_Definition |
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~TK_Custom_Shader_Definition |
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TK_Status |
Read |
TK_Status |
Write |
TK_Status |
Clone |
TK_Status |
ReadAscii |
TK_Status |
WriteAscii |
void | Reset |
void | SetName |
void | SetName |
void | SetShaderStage |
bool | GetStageEnum |
bool | GetStageString |
void | SetSource |
void | SetSource |
void | SetVertexOutputs |
void | SetVertexOutputs |
void | SetInputs |
void | SetUniforms |
void | SetUniforms |
void | SetTextures |
Detailed Description
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class
TK_Custom_Shader_Definition
: public BBaseOpcodeHandler Handles the TKE_Custom_Shader_Definition opcode.
TK_Custom_Shader_Definition provides support for writing/reading the TKE_Custom_Shader_Definition opcode object to/from an HSF file.
The HOOPS/3dGS scene-graph supports custom shader.
Public Functions
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TK_Custom_Shader_Definition
() constructor
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~TK_Custom_Shader_Definition
()
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virtual TK_Status
Read
(BStreamFileToolkit &tk) Reads data from the toolkit buffer, decodes/decompresses it, and maps it to the opcode handlers data members. User-defined classes which need to write out custom data should utilize one of the available GetData() methods.
Parameters: tk – A reference to the BStreamFileToolkit object. Returns: The result of the function call.
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virtual TK_Status
Write
(BStreamFileToolkit &tk) Encodes/compresses data and writes data to the toolkit buffer. User-defined classes which need to write out custom data should utilize one of the available PutData() methods, and first write out the opcode associated with the group of binary data followed by the data itself.
Parameters: tk – A reference to the BStreamFileToolkit object. Returns: The result of the function call.
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virtual TK_Status
Clone
(BStreamFileToolkit &tk, BBaseOpcodeHandler **handler) const Copies the opcode handler
Parameters: - tk – A reference to the BStreamFileToolkit object.
- handler – A pointer to the opcode handler object. Passed by reference.
Returns: The result of the function call.
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TK_Status
ReadAscii
(BStreamFileToolkit &tk) Deprecated.
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TK_Status
WriteAscii
(BStreamFileToolkit &tk) Deprecated.
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virtual void
Reset
() Resets the current opcode handler. This is called by the toolkit when it is done processing an opcode. This method reinitializes any opcode handler variables and frees up temporary data.
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void
SetName
(char const *name) Sets the shader name. Allocates the buffer and copies the shader name string
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void
SetName
(int length) Sets the shader name buffer. Allocates a buffer large enough to hold a string of ‘length’ characters
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void
SetShaderStage
(int stage) Sets the shader stage
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bool
GetStageEnum
(char const *stage, TKO_Custom_Shader_Def_Stage &stage_enum) Gets the primitive enum
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bool
GetStageString
(TKO_Custom_Shader_Def_Stage stage_enum, char *stage) Gets the primitive string
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void
SetSource
(char const *source) Sets the shader source. Allocates the buffer and copies the shader source string
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void
SetSource
(int length) Sets the shader source buffer. Allocates a buffer large enough to hold a string of ‘length’ characters
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void
SetVertexOutputs
(char const *vertex_outputs) Sets the shader vertex outputs. Allocates the buffer and copies the shader vertex outputs string
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void
SetVertexOutputs
(int length) Sets the shader vertex outputs buffer. Allocates a buffer large enough to hold a string of ‘length’ characters
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void
SetInputs
(int inputs) Sets the shader inputs
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void
SetUniforms
(char const *uniforms) Sets the shader uniforms. Allocates the buffer and copies the shader uniforms string
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void
SetUniforms
(int length) Sets the shader uniforms buffer. Allocates a buffer large enough to hold a string of ‘length’ characters
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void
SetTextures
(int length) Sets the shader textures array size. Allocates an array large enough to hold an array of ‘length’ integer
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