TK_Custom_Shader_Texture
Functions
TK_Custom_Shader_Texture |
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~TK_Custom_Shader_Texture |
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TK_Status |
Read |
TK_Status |
Write |
TK_Status |
Clone |
TK_Status |
ReadAscii |
TK_Status |
WriteAscii |
void | Reset |
void | SetName |
void | SetName |
void | SetWidth |
void | SetHeight |
void | SetDepth |
void | SetMipmapLevels |
void | SetFormat |
bool | GetFormatEnum |
bool | GetFormatString |
void | SetData |
void | SetData |
void | SetOptions |
void | SetOptions |
Detailed Description
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class
TK_Custom_Shader_Texture
: public BBaseOpcodeHandler Handles the TKE_Custom_Shader_Texture opcode.
TK_Custom_Shader_Texture provides support for writing/reading the TKE_Custom_Shader_Texture opcode object to/from an HSF file.
The HOOPS/3dGS scene-graph supports custom shader texture.
Public Functions
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TK_Custom_Shader_Texture
() constructor
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~TK_Custom_Shader_Texture
()
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virtual TK_Status
Read
(BStreamFileToolkit &tk) Reads data from the toolkit buffer, decodes/decompresses it, and maps it to the opcode handlers data members. User-defined classes which need to write out custom data should utilize one of the available GetData() methods.
Parameters: tk – A reference to the BStreamFileToolkit object. Returns: The result of the function call.
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virtual TK_Status
Write
(BStreamFileToolkit &tk) Encodes/compresses data and writes data to the toolkit buffer. User-defined classes which need to write out custom data should utilize one of the available PutData() methods, and first write out the opcode associated with the group of binary data followed by the data itself.
Parameters: tk – A reference to the BStreamFileToolkit object. Returns: The result of the function call.
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virtual TK_Status
Clone
(BStreamFileToolkit &tk, BBaseOpcodeHandler **handler) const Copies the opcode handler
Parameters: - tk – A reference to the BStreamFileToolkit object.
- handler – A pointer to the opcode handler object. Passed by reference.
Returns: The result of the function call.
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TK_Status
ReadAscii
(BStreamFileToolkit &tk) Deprecated.
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TK_Status
WriteAscii
(BStreamFileToolkit &tk) Deprecated.
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virtual void
Reset
() Resets the current opcode handler. This is called by the toolkit when it is done processing an opcode. This method reinitializes any opcode handler variables and frees up temporary data.
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void
SetName
(char const *name) Sets the texture name. Allocates the buffer and copies the texture name string
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void
SetName
(int length) Sets the texture name buffer. Allocates a buffer large enough to hold a string of ‘length’ characters
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void
SetWidth
(int value) Sets the texture width
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void
SetHeight
(int value) Sets the texture height
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void
SetDepth
(int value) Sets the texture depth
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void
SetMipmapLevels
(int value) Sets the texture mipmap levels
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void
SetFormat
(int format) Sets the texture format.
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bool
GetFormatEnum
(char const *format, TKO_Custom_Shader_Texture_Format &format_enum) Gets the format enum
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bool
GetFormatString
(TKO_Custom_Shader_Texture_Format format_enum, char *format) Gets the format string
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void
SetData
(unsigned char const *data, int length) Sets the texture data
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void
SetData
(int length) Sets the texture data length
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void
SetOptions
(char const *options) Sets the texture options. Allocates the buffer and copies the texture options string
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void
SetOptions
(int length) Sets the texture options buffer. Allocates a buffer large enough to hold a string of ‘length’ characters
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