TK_Custom_Shader_Sampler
Functions
TK_Custom_Shader_Sampler |
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~TK_Custom_Shader_Sampler |
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TK_Status |
Read |
TK_Status |
Write |
TK_Status |
Clone |
TK_Status |
ReadAscii |
TK_Status |
WriteAscii |
void | Reset |
void | SetName |
void | SetName |
void | SetFilter |
void | SetMaxAnisotropy |
void | SetLOD |
void | SetAddress |
void | SetBorderColor |
bool | GetFilterString |
bool | GetAddressString |
bool | GetBorderColorString |
Detailed Description
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class
TK_Custom_Shader_Sampler
: public BBaseOpcodeHandler Handles the TKE_Custom_Shader_Sampler opcode.
TK_Custom_Shader_Sampler provides support for writing/reading the TKE_Custom_Shader_Sampler opcode object to/from an HSF file.
The HOOPS/3dGS scene-graph supports custom shader sampler.
Public Functions
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TK_Custom_Shader_Sampler
() constructor
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~TK_Custom_Shader_Sampler
()
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virtual TK_Status
Read
(BStreamFileToolkit &tk) Reads data from the toolkit buffer, decodes/decompresses it, and maps it to the opcode handlers data members. User-defined classes which need to write out custom data should utilize one of the available GetData() methods.
Parameters: tk – A reference to the BStreamFileToolkit object. Returns: The result of the function call.
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virtual TK_Status
Write
(BStreamFileToolkit &tk) Encodes/compresses data and writes data to the toolkit buffer. User-defined classes which need to write out custom data should utilize one of the available PutData() methods, and first write out the opcode associated with the group of binary data followed by the data itself.
Parameters: tk – A reference to the BStreamFileToolkit object. Returns: The result of the function call.
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virtual TK_Status
Clone
(BStreamFileToolkit &tk, BBaseOpcodeHandler **handler) const Copies the opcode handler
Parameters: - tk – A reference to the BStreamFileToolkit object.
- handler – A pointer to the opcode handler object. Passed by reference.
Returns: The result of the function call.
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TK_Status
ReadAscii
(BStreamFileToolkit &tk) Deprecated.
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TK_Status
WriteAscii
(BStreamFileToolkit &tk) Deprecated.
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virtual void
Reset
() Resets the current opcode handler. This is called by the toolkit when it is done processing an opcode. This method reinitializes any opcode handler variables and frees up temporary data.
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void
SetName
(char const *name) Sets the shader sampler name. Allocates the buffer and copies the shader sampler name string
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void
SetName
(int length) Sets the shader sampler name buffer. Allocates a buffer large enough to hold a string of ‘length’ characters
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void
SetFilter
(TKO_Custom_Shader_Sampler_Option_Bits filter, TKO_Custom_Shader_Sampler_Filter value) Sets the sampler filter
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void
SetMaxAnisotropy
(int value) Sets the sampler max anisotropy
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void
SetLOD
(TKO_Custom_Shader_Sampler_Option_Bits lod, float value) Sets the sampler lod
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void
SetAddress
(TKO_Custom_Shader_Sampler_Option_Bits address, int value) Sets the sampler address
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void
SetBorderColor
(int value) Sets the sampler border color
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bool
GetFilterString
(TKO_Custom_Shader_Sampler_Filter filter_enum, char *filter) Gets the filter string
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bool
GetAddressString
(TKO_Custom_Shader_Sampler_Address address_enum, char *address) Gets the address string
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bool
GetBorderColorString
(TKO_Custom_Shader_Sampler_Border_Color_Value border_color_enum, char *border_color) Gets the border color string
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