TK_Custom_Shader
Functions
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Detailed Description
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class TK_Custom_Shader : public BBaseOpcodeHandler
Handles the TKE_Custom_Shader opcode.
TKE_Custom_Shader provides support for writing/reading the TKE_Custom_Shader opcode object to/from an HSF file.
The HOOPS/3dGS scene-graph supports custom shader.
Public Functions
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TK_Custom_Shader()
constructor
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~TK_Custom_Shader()
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virtual TK_Status Read(BStreamFileToolkit &tk)
Reads data from the toolkit buffer, decodes/decompresses it, and maps it to the opcode handlers data members. User-defined classes which need to write out custom data should utilize one of the available GetData() methods.
- Parameters
tk – A reference to the BStreamFileToolkit object.
- Returns
The result of the function call.
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virtual TK_Status Write(BStreamFileToolkit &tk)
Encodes/compresses data and writes data to the toolkit buffer. User-defined classes which need to write out custom data should utilize one of the available PutData() methods, and first write out the opcode associated with the group of binary data followed by the data itself.
- Parameters
tk – A reference to the BStreamFileToolkit object.
- Returns
The result of the function call.
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virtual TK_Status Clone(BStreamFileToolkit &tk, BBaseOpcodeHandler **handler) const
Copies the opcode handler
- Parameters
tk – A reference to the BStreamFileToolkit object.
handler – A pointer to the opcode handler object. Passed by reference.
- Returns
The result of the function call.
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TK_Status ReadAscii(BStreamFileToolkit &tk)
Deprecated.
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TK_Status WriteAscii(BStreamFileToolkit &tk)
Deprecated.
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virtual void Reset()
Resets the current opcode handler. This is called by the toolkit when it is done processing an opcode. This method reinitializes any opcode handler variables and frees up temporary data.
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void SetShaderTag(TKO_Custom_Shader_Def_Stage shader_stage, TKO_Custom_Shader_Primitive primitive_enum, int tag)
Sets the shader tag
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bool GetShaderTag(TKO_Custom_Shader_Def_Stage shader_stage, TKO_Custom_Shader_Primitive primitive_enum, int &tag)
Gets the shader tag
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void SetVertexShaderTag(TKO_Custom_Shader_Primitive primitive_enum, int tag)
Sets the vertex shader tag
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bool GetVertexShaderTag(TKO_Custom_Shader_Primitive primitive_enum, int &tag)
Gets the vertex shader tag
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TK_Status SetShaderTag(BStreamFileToolkit &tk, TKO_Custom_Shader_Def_Stage shader_stage, TKO_Custom_Shader_Primitive primitive_enum, long long shader_key)
Sets the shader tag
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void SetPixelShaderTag(TKO_Custom_Shader_Primitive primitive_enum, int tag)
Sets the pixel shader tag
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bool GetPixelShaderTag(TKO_Custom_Shader_Primitive primitive_enum, int &tag)
Gets the pixel shader tag
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void SetShaderUniformsData(TKO_Custom_Shader_Def_Stage shader_stage, TKO_Custom_Shader_Primitive primitive_enum, unsigned char const *data, int length)
Sets the shader uniforms data
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TKO_Custom_Shader_Option_Bits GetShaderUniformsDataFlag(TKO_Custom_Shader_Def_Stage shader_stage, TKO_Custom_Shader_Primitive primitive_enum)
Gets the shader uniforms data flag
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bool GetPrimitiveEnum(char const *primitive, TKO_Custom_Shader_Primitive &primitive_enum)
Gets the primitive enum
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bool GetPrimitiveString(TKO_Custom_Shader_Primitive primitive_enum, char *primitive)
Gets the primitive string
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TK_Custom_Shader()