ShaderTextureKit
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class ShaderTextureKit : public HPS::Kit
ShaderTextureKit class is a user space object. It is used for specifying all settings related to a ShaderTextureKey.
Public Functions
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virtual bool Empty() const
Indicates whether this ShaderTextureKit has any values set on it.
- Returns:
true if no values are set on this ShaderTextureKit, false otherwise.
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bool Equals(ShaderTextureKit const &in_kit) const
Check if the source ShaderTextureKit is equivalent to this ShaderTextureKit.
- Parameters:
in_kit – The source ShaderTextureKit to compare to this ShaderTextureKit.
- Returns:
true if the objects are equivalent, false otherwise.
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inline virtual HPS::Type ObjectType() const
This function returns the type the object, as declared (if the object is derived, this does not give the true type of the derived object).
- Returns:
The declared type of the object in question, which may differ from the true, underlying type.
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bool operator!=(ShaderTextureKit const &in_kit) const
Check if the source ShaderTextureKit is not equivalent to this ShaderTextureKit.
- Parameters:
in_kit – The source ShaderTextureKit to compare to this ShaderTextureKit.
- Returns:
true if the objects are not equivalent, false otherwise.
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ShaderTextureKit &operator=(ShaderTextureKit &&in_that)
The move assignment operator transfers the underlying impl of the rvalue reference to this ShaderTextureKit thereby avoiding a copy.
- Parameters:
in_that – An rvalue reference to a ShaderTextureKit to take the impl from.
- Returns:
A reference to this ShaderTextureKit.
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ShaderTextureKit &operator=(ShaderTextureKit const &in_kit)
Copies the source ShaderTextureKit into this ShaderTextureKit.
- Parameters:
in_kit – The source ShaderTextureKit to copy.
- Returns:
A reference to this ShaderTextureKit.
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bool operator==(ShaderTextureKit const &in_kit) const
Check if the source ShaderTextureKit is equivalent to this ShaderTextureKit.
- Parameters:
in_kit – The source ShaderTextureKit to compare to this ShaderTextureKit.
- Returns:
true if the objects are equivalent, false otherwise.
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void Set(ShaderTextureKit const &in_kit)
Copies the source ShaderTextureKit into this ShaderTextureKit.
- Parameters:
in_kit – The source ShaderTextureKit to copy.
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ShaderTextureKit &SetData(HPS::ByteArrayArray const &in_data)
Sets the data for the texture.
- Parameters:
in_data – An array (currently only 1 allowed) of blocks of data defining the texture.
- Returns:
A reference to this ShaderTextureKit.
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ShaderTextureKit &SetFormat(HPS::Shader::Texture::Format in_format)
Sets the data format for the texture.
- Parameters:
in_format – The format of the data for the texture.
- Returns:
A reference to this ShaderTextureKit.
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ShaderTextureKit &SetMipmapLevels(int in_levels)
Sets the number of mipmap levels for the texture.
- Parameters:
in_levels – The number of mipmap levels for the texture.
- Returns:
A reference to this ShaderTextureKit.
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ShaderTextureKit &SetName(char const *in_name)
Sets the name for the texture.
- Parameters:
in_width – The name of the texture.
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ShaderTextureKit &SetSize(int in_width, int height, int in_depth = 1)
Sets the size for the texture.
- Parameters:
in_width – The width of the texture.
in_height – The height of the texture.
in_depth – The depth of the texture (defaults to 1).
- Returns:
A reference to this ShaderTextureKit.
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ShaderTextureKit()
The default constructor creates an empty ShaderTextureKit object.
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ShaderTextureKit(ShaderTextureKit &&in_that)
The move constructor creates a ShaderTextureKit by transferring the underlying impl of the rvalue reference to this ShaderTextureKit thereby avoiding a copy and allocation.
- Parameters:
in_that – An rvalue reference to a ShaderTextureKit to take the impl from.
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ShaderTextureKit(ShaderTextureKit const &in_kit)
The copy constructor creates a new ShaderTextureKit object that contains the same settings as the source ShaderTextureKit.
- Parameters:
in_kit – The source ShaderTextureKit to copy.
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void Show(ShaderTextureKit &out_kit) const
Copies this ShaderTextureKit into the given ShaderTextureKit.
- Parameters:
out_kit – The ShaderTextureKit to populate with the contents of this ShaderTextureKit.
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bool ShowData(HPS::ByteArrayArray &out_data) const
Shows the data for the texture.
- Parameters:
out_data – An array of pointers to the blocks of data defining the texture.
- Returns:
true if the data is valid, false otherwise.
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bool ShowFormat(HPS::Shader::Texture::Format &out_format) const
Shows the format for the texture.
- Parameters:
out_format – The format for the texture.
- Returns:
true if the format is valid, false otherwise.
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bool ShowMipmapLevels(int &out_levels) const
Shows the mipmap levels for the texture.
- Parameters:
out_levels – The mipmap levels for the texture.
- Returns:
true if the mipmap levels field is valid, false otherwise.
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bool ShowName(UTF8 &out_name) const
Shows the name of the texture.
- Parameters:
out_name – The name the texture.
- Returns:
true if the name is valid, false otherwise.
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bool ShowSize(int &out_width, int &out_height) const
Shows the size of the texture.
- Parameters:
out_width – The width the texture.
out_height – The height the texture.
- Returns:
true if the size is valid, false otherwise.
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bool ShowSize(int &out_width, int &out_height, int &out_depth) const
Shows the size of the texture.
- Parameters:
out_width – The width the texture.
out_height – The height the texture.
out_depth – The depth the texture.
- Returns:
true if the size is valid, false otherwise.
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ShaderTextureKit &UnsetData()
Removes the data for the texture.
- Returns:
A reference to this ShaderTextureKit.
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ShaderTextureKit &UnsetEverything()
Removes all settings from this ShaderTextureKit.
- Returns:
A reference to this ShaderTextureKit.
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ShaderTextureKit &UnsetFormat()
Removes the format for the texture.
- Returns:
A reference to this ShaderTextureKit.
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ShaderTextureKit &UnsetMipmapLevels()
Removes the mipmap levels for the texture.
- Returns:
A reference to this ShaderTextureKit.
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ShaderTextureKit &UnsetName()
Removes the name for the texture.
- Returns:
A reference to this ShaderTextureKit.
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ShaderTextureKit &UnsetSize()
Removes the size values for the texture.
- Returns:
A reference to this ShaderTextureKit.
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virtual ~ShaderTextureKit()
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virtual bool Empty() const