ShaderTextureKit

class HPS::ShaderTextureKit : public HPS::Kit

ShaderTextureKit class is a user space object. It is used for specifying all settings related to a ShaderTextureKey.

Public Functions

virtual bool Empty() const

Indicates whether this ShaderTextureKit has any values set on it.

Returns

true if no values are set on this ShaderTextureKit, false otherwise.

bool Equals(ShaderTextureKit const &in_kit) const

Check if the source ShaderTextureKit is equivalent to this ShaderTextureKit.

Parameters

in_kit – The source ShaderTextureKit to compare to this ShaderTextureKit.

Returns

true if the objects are equivalent, false otherwise.

inline virtual HPS::Type ObjectType() const

This function returns the type the object, as declared (if the object is derived, this does not give the true type of the derived object).

Returns

The declared type of the object in question, which may differ from the true, underlying type.

bool operator!=(ShaderTextureKit const &in_kit) const

Check if the source ShaderTextureKit is not equivalent to this ShaderTextureKit.

Parameters

in_kit – The source ShaderTextureKit to compare to this ShaderTextureKit.

Returns

true if the objects are not equivalent, false otherwise.

ShaderTextureKit &operator=(ShaderTextureKit &&in_that)

The move assignment operator transfers the underlying impl of the rvalue reference to this ShaderTextureKit thereby avoiding a copy.

Parameters

in_that – An rvalue reference to a ShaderTextureKit to take the impl from.

Returns

A reference to this ShaderTextureKit.

ShaderTextureKit &operator=(ShaderTextureKit const &in_kit)

Copies the source ShaderTextureKit into this ShaderTextureKit.

Parameters

in_kit – The source ShaderTextureKit to copy.

Returns

A reference to this ShaderTextureKit.

bool operator==(ShaderTextureKit const &in_kit) const

Check if the source ShaderTextureKit is equivalent to this ShaderTextureKit.

Parameters

in_kit – The source ShaderTextureKit to compare to this ShaderTextureKit.

Returns

true if the objects are equivalent, false otherwise.

void Set(ShaderTextureKit const &in_kit)

Copies the source ShaderTextureKit into this ShaderTextureKit.

Parameters

in_kit – The source ShaderTextureKit to copy.

ShaderTextureKit &SetData(HPS::ByteArrayArray const &in_data)

Sets the data for the texture.

Parameters

in_data – An array (currently only 1 allowed) of blocks of data defining the texture.

Returns

A reference to this ShaderTextureKit.

ShaderTextureKit &SetFormat(HPS::Shader::Texture::Format in_format)

Sets the data format for the texture.

Parameters

in_format – The format of the data for the texture.

Returns

A reference to this ShaderTextureKit.

ShaderTextureKit &SetMipmapLevels(int in_levels)

Sets the number of mipmap levels for the texture.

Parameters

in_levels – The number of mipmap levels for the texture.

Returns

A reference to this ShaderTextureKit.

ShaderTextureKit &SetName(char const *in_name)

Sets the name for the texture.

Parameters

in_width – The name of the texture.

ShaderTextureKit &SetSize(int in_width, int height, int in_depth = 1)

Sets the size for the texture.

Parameters
  • in_width – The width of the texture.

  • in_height – The height of the texture.

  • in_depth – The depth of the texture (defaults to 1).

Returns

A reference to this ShaderTextureKit.

ShaderTextureKit()

The default constructor creates an empty ShaderTextureKit object.

ShaderTextureKit(ShaderTextureKit &&in_that)

The move constructor creates a ShaderTextureKit by transferring the underlying impl of the rvalue reference to this ShaderTextureKit thereby avoiding a copy and allocation.

Parameters

in_that – An rvalue reference to a ShaderTextureKit to take the impl from.

ShaderTextureKit(ShaderTextureKit const &in_kit)

The copy constructor creates a new ShaderTextureKit object that contains the same settings as the source ShaderTextureKit.

Parameters

in_kit – The source ShaderTextureKit to copy.

void Show(ShaderTextureKit &out_kit) const

Copies this ShaderTextureKit into the given ShaderTextureKit.

Parameters

out_kit – The ShaderTextureKit to populate with the contents of this ShaderTextureKit.

bool ShowData(HPS::ByteArrayArray &out_data) const

Shows the data for the texture.

Parameters

out_data – An array of pointers to the blocks of data defining the texture.

Returns

true if the data is valid, false otherwise.

bool ShowFormat(HPS::Shader::Texture::Format &out_format) const

Shows the format for the texture.

Parameters

out_format – The format for the texture.

Returns

true if the format is valid, false otherwise.

bool ShowMipmapLevels(int &out_levels) const

Shows the mipmap levels for the texture.

Parameters

out_levels – The mipmap levels for the texture.

Returns

true if the mipmap levels field is valid, false otherwise.

bool ShowName(UTF8 &out_name) const

Shows the name of the texture.

Parameters

out_name – The name the texture.

Returns

true if the name is valid, false otherwise.

bool ShowSize(int &out_width, int &out_height) const

Shows the size of the texture.

Parameters
  • out_width – The width the texture.

  • out_height – The height the texture.

Returns

true if the size is valid, false otherwise.

bool ShowSize(int &out_width, int &out_height, int &out_depth) const

Shows the size of the texture.

Parameters
  • out_width – The width the texture.

  • out_height – The height the texture.

  • out_depth – The depth the texture.

Returns

true if the size is valid, false otherwise.

ShaderTextureKit &UnsetData()

Removes the data for the texture.

Returns

A reference to this ShaderTextureKit.

ShaderTextureKit &UnsetEverything()

Removes all settings from this ShaderTextureKit.

Returns

A reference to this ShaderTextureKit.

ShaderTextureKit &UnsetFormat()

Removes the format for the texture.

Returns

A reference to this ShaderTextureKit.

ShaderTextureKit &UnsetMipmapLevels()

Removes the mipmap levels for the texture.

Returns

A reference to this ShaderTextureKit.

ShaderTextureKit &UnsetName()

Removes the name for the texture.

Returns

A reference to this ShaderTextureKit.

ShaderTextureKit &UnsetSize()

Removes the size values for the texture.

Returns

A reference to this ShaderTextureKit.

virtual ~ShaderTextureKit()

Public Static Attributes

static const HPS::Type staticType = HPS::Type::ShaderTextureKit