VertexShaderOutput
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class VertexShaderOutput
The VertexShaderOutput class is a is a simple definition of a place to store output from a VertexShader to pass to a PixelShader.
Public Functions
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inline bool Equals(VertexShaderOutput const &in_that) const
This function is used to check an object for equivalence to this.
- Parameters:
in_that – The object to compare to this.
- Returns:
true if the objects are equivalent, false otherwise.
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inline bool operator!=(VertexShaderOutput const &in_that) const
This function is used to check an object for equivalence to this.
- Parameters:
in_that – The object to compare to this.
- Returns:
true if the objects are not equivalent, false otherwise.
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inline bool operator==(VertexShaderOutput const &in_that) const
This function is used to check an object for equivalence to this.
- Parameters:
in_that – The object to compare to this.
- Returns:
true if the objects are equivalent, false otherwise.
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inline VertexShaderOutput()
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inline bool Equals(VertexShaderOutput const &in_that) const