VisibilityControl

class HPS::VisibilityControl : public HPS::Control

The HPS::VisibilityControl class is a smart pointer that is tied to a database object. This control allows you to set and unset the visibility of any type of geometry or subentity in the scene. The visibility of windows is also controlled here. Additionally, various behaviors such as casting and emitting shadows is also done through this control.

Default values for the various fields of HPS::VisibilityControl can be found here.

Public Functions

inline virtual HPS::Type ObjectType() const

This function returns the type the object, as declared (if the object is derived, this does not give the true type of the derived object).

Returns

The declared type of the object in question, which may differ from the true, underlying type.

VisibilityControl &operator=(VisibilityControl &&in_that)

The move assignment operator transfers the underlying impl of the rvalue reference to this VisibilityControl thereby avoiding a copy.

Parameters

in_that – An rvalue reference to a VisibilityControl to take the impl from.

Returns

A reference to this VisibilityControl.

VisibilityControl &operator=(VisibilityControl const &in_that)

Share the underlying smart-pointer of the VisibilityControl source.

Parameters

in_that – The VisibilityControl source of the assignment.

Returns

A reference to this VisibilityControl.

VisibilityControl &SetAdjacentEdges(bool in_state)

Sets the visibility of adjacent edges.

Parameters

in_state – Whether adjacent edges are visible.

Returns

A reference to this object.

VisibilityControl &SetCutEdges(bool in_state)

Sets the visibility of edges cut by a cutting sections.

Parameters

in_state – Whether cut edges are visible.

Returns

A reference to this object.

VisibilityControl &SetCutFaces(bool in_state)

Sets the visibility of capping planes for geometry cut by cutting sections.

Parameters

in_state – Whether cut faces are visible.

Returns

A reference to this object.

VisibilityControl &SetCutGeometry(bool in_state)

Sets the visibility of cut geometry, both cut faces and cut edges.

Parameters

in_state – Whether all cut geometry are visible.

Returns

A reference to this object.

VisibilityControl &SetCuttingSections(bool in_state)

Sets the visibility of cutting sections.

Parameters

in_state – Whether cutting sections are visible.

Returns

A reference to this object.

VisibilityControl &SetEdgeLights(bool in_state)

Sets the visibility of lighting on edges.

Parameters

in_state – Whether edge lights are visible.

Returns

A reference to this object.

VisibilityControl &SetEdges(bool in_state)

Sets the visibility of all edges.

Parameters

in_state – Whether all edges are visible.

Returns

A reference to this object.

VisibilityControl &SetEverything(bool in_state)

Sets the visibility of all geometry and subgeometry.

Parameters

in_state – Whether everything is visible.

Returns

A reference to this object.

VisibilityControl &SetFaceLights(bool in_state)

Sets the visibility of lighting on faces.

Parameters

in_state – Whether face lights are visible.

Returns

A reference to this object.

VisibilityControl &SetFaces(bool in_state)

Sets the visibility of all faces, including shells, meshes, cylinders, etc..

Parameters

in_state – Whether faces are visible.

Returns

A reference to this object.

VisibilityControl &SetGenericEdges(bool in_state)

Sets the visibility of generic edges.

Parameters

in_state – Whether generic edges are visible.

Returns

A reference to this object.

VisibilityControl &SetGeometry(bool in_state)

Sets the visibility of all edges, faces, lines, markers, and text.

Parameters

in_state – Whether all geometry is visible.

Returns

A reference to this object.

VisibilityControl &SetHardEdges(bool in_state)

Sets the visibility of hard edges.

Parameters

in_state – Whether hard edges are visible.

Returns

A reference to this object.

VisibilityControl &SetInteriorSilhouetteEdges(bool in_state)

Sets the visibility of interior silhouette edges.

Parameters

in_state – Whether interior silhouette edges are visible.

Returns

A reference to this object.

VisibilityControl &SetLeaderLines(bool in_state)

Sets the visibility of text leader lines.

Parameters

in_state – Whether text leader lines are visible.

Returns

A reference to this object.

VisibilityControl &SetLights(bool in_state)

Sets the visibility of all lights, including face, edge, and marker lights.

Parameters

in_state – Whether all lights are visible.

Returns

A reference to this object.

VisibilityControl &SetLines(bool in_state)

Sets the visibility of lines.

Parameters

in_state – Whether lines are visible.

Returns

A reference to this object.

VisibilityControl &SetMarkerLights(bool in_state)

Sets the visibility of lighting on markers and vertices.

Parameters

in_state – Whether marker lights are visible.

Returns

A reference to this object.

VisibilityControl &SetMarkers(bool in_state)

Sets the visibility of markers.

Parameters

in_state – Whether markers are visible.

Returns

A reference to this object.

VisibilityControl &SetMeshQuadEdges(bool in_state)

Sets the visibility of edges of mesh quads.

Parameters

in_state – Whether mesh quad edges are visible.

Returns

A reference to this object.

VisibilityControl &SetNonCulledEdges(bool in_state)

Sets the visibility of non-culled edges.

Parameters

in_state – Whether non-culled edges are visible.

Returns

A reference to this object.

VisibilityControl &SetPerimeterEdges(bool in_state)

Sets the visibility of perimeter edges.

Parameters

in_state – Whether perimeter edges are visible.

Returns

A reference to this object.

VisibilityControl &SetShadowCasting(bool in_state)

Sets the visibility of shadow casting.

Parameters

in_state – Whether casting shadows are visible.

Returns

A reference to this object.

VisibilityControl &SetShadowEmitting(bool in_state)

Sets the visibility of shadow emitting.

Parameters

in_state – Whether emitting shadows are visible.

Returns

A reference to this object.

VisibilityControl &SetShadowReceiving(bool in_state)

Sets the visibility of shadow receiving.

Parameters

in_state – Whether receiving shadows are visible.

Returns

A reference to this object.

VisibilityControl &SetShadows(bool in_state)

Sets the visibility of shadow casting, emitting, and receiving.

Parameters

in_state – Whether all shadows are visible.

Returns

A reference to this object.

VisibilityControl &SetText(bool in_state)

Sets the visibility of text.

Parameters

in_state – Whether text is visible.

Returns

A reference to this object.

VisibilityControl &SetVertices(bool in_state)

Sets the visibility of vertices.

Parameters

in_state – Whether vertices are visible.

Returns

A reference to this object.

VisibilityControl &SetWindows(bool in_state)

Sets the visibility of windows.

Parameters

in_state – Whether windows are visible.

Returns

A reference to this object.

bool ShowAdjacentEdges(bool &out_state) const

Shows the visibility setting for adjacent edges.

Parameters

out_state – Whether adjacent edges are visible.

Returns

true if the setting is valid, false otherwise.

bool ShowCutEdges(bool &out_state) const

Shows the visibility setting for cut edges.

Parameters

out_state – Whether cut edges are visible.

Returns

true if the setting is valid, false otherwise.

bool ShowCutFaces(bool &out_state) const

Shows the visibility setting for cut faces.

Parameters

out_state – Whether cut faces are visible.

Returns

true if the setting is valid, false otherwise.

bool ShowCuttingSections(bool &out_state) const

Shows the visibility setting for cutting sections.

Parameters

out_state – Whether cutting sections are visible.

Returns

true if the setting is valid, false otherwise.

bool ShowEdgeLights(bool &out_state) const

Shows the visibility setting for lighting of edges.

Parameters

out_state – Whether edge lights are visible.

Returns

true if the setting is valid, false otherwise.

bool ShowFaceLights(bool &out_state) const

Shows the visibility setting for lighting of faces.

Parameters

out_state – Whether face lights are visible.

Returns

true if the setting is valid, false otherwise.

bool ShowFaces(bool &out_state) const

Shows the visibility setting for faces.

Parameters

out_state – Whether faces are visible.

Returns

true if the setting is valid, false otherwise.

bool ShowGenericEdges(bool &out_state) const

Shows the visibility setting for generic edges.

Parameters

out_state – Whether generic edges are visible.

Returns

true if the setting is valid, false otherwise.

bool ShowHardEdges(bool &out_state) const

Shows the visibility setting for hard edges.

Parameters

out_state – Whether hard edges are visible.

Returns

true if the setting is valid, false otherwise.

bool ShowInteriorSilhouetteEdges(bool &out_state) const

Shows the visibility setting for silhouette edges.

Parameters

out_state – Whether interior silhouette edges are visible.

Returns

true if the setting is valid, false otherwise.

bool ShowLeaderLines(bool &out_state) const

Shows the visibility setting for text leader lines.

Parameters

out_state – Whether text leader lines are visible.

Returns

true if the setting is valid, false otherwise.

bool ShowLines(bool &out_state) const

Shows the visibility setting for lines.

Parameters

out_state – Whether lines are visible.

Returns

true if the setting is valid, false otherwise.

bool ShowMarkerLights(bool &out_state) const

Shows the visibility setting for lighting of markers.

Parameters

out_state – Whether marker lights are visible.

Returns

true if the setting is valid, false otherwise.

bool ShowMarkers(bool &out_state) const

Shows the visibility setting for markers.

Parameters

out_state – Whether markers are visible.

Returns

true if the setting is valid, false otherwise.

bool ShowMeshQuadEdges(bool &out_state) const

Shows the visibility setting for edges of mesh quads.

Parameters

out_state – Whether mesh quad edges are visible.

Returns

true if the setting is valid, false otherwise.

bool ShowNonCulledEdges(bool &out_state) const

Shows the visibility setting for non-culled edges.

Parameters

out_state – Whether non-culled edges are visible.

Returns

true if the setting is valid, false otherwise.

bool ShowPerimeterEdges(bool &out_state) const

Shows the visibility setting for perimeter edges.

Parameters

out_state – Whether perimeter edges are visible.

Returns

true if the setting is valid, false otherwise.

bool ShowShadowCasting(bool &out_state) const

Shows the visibility setting for shadow casting.

Parameters

out_state – Whether casting shadows are visible.

Returns

true if the setting is valid, false otherwise.

bool ShowShadowEmitting(bool &out_state) const

Shows the visibility setting for shadow emitting.

Parameters

out_state – Whether emitting shadows are visible.

Returns

true if the setting is valid, false otherwise.

bool ShowShadowReceiving(bool &out_state) const

Shows the visibility setting for shadow receiving.

Parameters

out_state – Whether receiving shadows are visible.

Returns

true if the setting is valid, false otherwise.

bool ShowText(bool &out_state) const

Shows the visibility setting for text.

Parameters

out_state – Whether text is visible.

Returns

true if the setting is valid, false otherwise.

bool ShowVertices(bool &out_state) const

Shows the visibility setting for vertices.

Parameters

out_state – Whether vertices are visible.

Returns

true if the setting is valid, false otherwise.

bool ShowWindows(bool &out_state) const

Shows the visibility setting for windows.

Parameters

out_state – Whether windows are visible.

Returns

true if the setting is valid, false otherwise.

VisibilityControl &UnsetAdjacentEdges()

Removes the visibility setting for adjacent edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns

A reference to this object.

VisibilityControl &UnsetCutEdges()

Removes the visibility setting for cut edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns

A reference to this object.

VisibilityControl &UnsetCutFaces()

Removes the visibility setting for cut faces. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns

A reference to this object.

VisibilityControl &UnsetCutGeometry()

Removes the visibility settings for both cut faces and cut edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns

A reference to this object.

VisibilityControl &UnsetCuttingSections()

Removes the visibility setting for cutting sections. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns

A reference to this object.

VisibilityControl &UnsetEdgeLights()

Removes the visibility setting for lighting of edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns

A reference to this object.

VisibilityControl &UnsetEdges()

Removes the visibility settings for all edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns

A reference to this object.

VisibilityControl &UnsetEverything()

Removes all visibility settings. If the control is attached to a WindowKey this function restores the default settings of this control as specified by VisibilityKit::GetDefault().

Returns

A reference to this object.

VisibilityControl &UnsetFaceLights()

Removes the visibility setting for lighting of faces. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns

A reference to this object.

VisibilityControl &UnsetFaces()

Removes the visibility setting for faces. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns

A reference to this object.

VisibilityControl &UnsetGenericEdges()

Removes the visibility setting for generic edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns

A reference to this object.

VisibilityControl &UnsetGeometry()

Removes the visibility settings for all edges, faces, lines, markers, and text. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns

A reference to this object.

VisibilityControl &UnsetHardEdges()

Removes the visibility setting for hard edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns

A reference to this object.

VisibilityControl &UnsetInteriorSilhouetteEdges()

Removes the visibility setting for interior silhouette edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns

A reference to this object.

VisibilityControl &UnsetLeaderLines()

Removes the visibility settings for text leader lines. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns

A reference to this object.

VisibilityControl &UnsetLights()

Removes the visibility settings for all lights, including face, edge, and marker lights. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns

A reference to this object.

VisibilityControl &UnsetLines()

Removes the visibility setting for lines. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns

A reference to this object.

VisibilityControl &UnsetMarkerLights()

Removes the visibility setting for lighting or markers. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns

A reference to this object.

VisibilityControl &UnsetMarkers()

Removes the visibility setting for markers. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns

A reference to this object.

VisibilityControl &UnsetMeshQuadEdges()

Removes the visibility setting for edges of mesh quads. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns

A reference to this object.

VisibilityControl &UnsetNonCulledEdges()

Removes the visibility setting for non-culled edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns

A reference to this object.

VisibilityControl &UnsetPerimeterEdges()

Removes the visibility setting for perimeter edges. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns

A reference to this object.

VisibilityControl &UnsetShadowCasting()

Removes the visibility setting for shadow casting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns

A reference to this object.

VisibilityControl &UnsetShadowEmitting()

Removes the visibility setting for shadow emitting. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns

A reference to this object.

VisibilityControl &UnsetShadowReceiving()

Removes the visibility setting for shadow receiving. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns

A reference to this object.

VisibilityControl &UnsetShadows()

Removes the visibility settings for shadow casting, emitting, and receiving. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns

A reference to this object.

VisibilityControl &UnsetText()

Removes the visibility setting for text. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns

A reference to this object.

VisibilityControl &UnsetVertices()

Removes the visibility setting for vertices. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns

A reference to this object.

VisibilityControl &UnsetWindows()

Removes the visibility setting for windows. If the control is attached to a WindowKey this function restores the default value of this setting as specified by VisibilityKit::GetDefault().

Returns

A reference to this object.

explicit VisibilityControl(SegmentKey &in_seg)

Initializes a control tied to the segment in_seg.

VisibilityControl(VisibilityControl &&in_that)

The move constructor creates a VisibilityControl by transferring the underlying impl of the rvalue reference to this VisibilityControl thereby avoiding a copy and allocation.

Parameters

in_that – An rvalue reference to a VisibilityControl to take the impl from.

VisibilityControl(VisibilityControl const &in_that)

Initializes a control tied to the same object as in_that.

~VisibilityControl()

Releases a reference to the database object this control is tied to.

Public Static Attributes

static const HPS::Type staticType = HPS::Type::VisibilityControl