VertexShaderKey

class VertexShaderKey : public HPS::ShaderKey

The VertexShaderKey class contains objects for importing vertex shader source files and enumerations for shaders in Visualize.

Public Functions

inline virtual HPS::Type ObjectType() const

This function returns the type the object, as declared (if the object is derived, this does not give the true type of the derived object).

Returns:

The declared type of the object in question, which may differ from the true, underlying type.

VertexShaderKey &operator=(VertexShaderKey &&in_that)

The move assignment operator transfers the underlying impl of the rvalue reference to this VertexShaderKey thereby avoiding a copy.

Parameters:

in_that – An rvalue reference to a VertexShaderKey to take the impl from.

Returns:

A reference to this VertexShaderKey.

VertexShaderKey &operator=(VertexShaderKey const &in_that)

Associate this VertexShaderKey with the same underlying impl as the source VertexShaderKey.

Parameters:

in_that – The source VertexShaderKey for the assignment.

Returns:

A reference to this VertexShaderKey.

void Set(VertexShaderKit const &in_kit)

Redefine the shader for this VertexShaderKey.

Parameters:

in_kit – The new shader for this VertexShaderKey.

void Show(VertexShaderKit &out_kit) const

Shows the shader for this VertexShaderKey.

Parameters:

out_kit – The shader for this VertexShaderKey.

VertexShaderKey()

The default constructor creates an uninitialized VertexShaderKey object. The Type() function will return Type::None.

VertexShaderKey(Key const &in_that)

This constructor creates a VertexShaderKey object that shares the underlying smart-pointer of the source Key. The copy will only be successful if the source key is really a type of vertex shader definition. Otherwise the copy will fail and the resulting VertexShaderKey will be invalid.

Parameters:

in_that – The source Key to copy.

VertexShaderKey(VertexShaderKey &&in_that)

The move constructor creates a VertexShaderKey by transferring the underlying impl of the rvalue reference to this VertexShaderKey thereby avoiding a copy and allocation.

Parameters:

in_that – An rvalue reference to a VertexShaderKey to take the impl from.

VertexShaderKey(VertexShaderKey const &in_that)

The copy constructor creates a VertexShaderKey object that shares the underlying smart-pointer of the source VertexShaderKey.

Parameters:

in_that – The source VertexShaderKey to copy.

~VertexShaderKey()

Public Static Attributes

static const HPS::Type staticType = HPS::Type::VertexShaderKey