WalkOperator
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class HPS::WalkOperator : public HPS::FlyOperator
The WalkOperator class defines an operator which allows the user to accurately move the camera around the scene, while snapped to a plane. This operator is intended for walking through models that have a defined ground plane, such as a floor in a building. For models that don’t have a ground plane, Visualize will attempt to determine a ground plane heuristically. This operator works for both mouse and touch-driven devices.
Subclassed by HPS::SimpleWalkOperator
Public Types
Public Functions
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inline HPS::Plane GetGroundPlane() const
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inline float GetWalkerHeight() const
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virtual void OnModelAttached()
This function is called whenever a model is attached to the view that is attached to this operator. If no view is attached to this operator, this function will not be called.
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virtual bool OnTimerTick(HPS::TimerTickEvent const &in_event)
This function is called whenever HPS receives a TimerTickEvent This function moves the camera
- Parameters
in_state – A TimerTickEvent object describing the current timer tick.
- Returns
true if the input event was handled, false otherwise.
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virtual void OnViewAttached(HPS::View const &in_attached_view)
This function is called whenever a view is attached to this operator.
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inline void SetGroundPlane(HPS::Plane const &in_plane)
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inline void SetWalkerHeight(float height)
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WalkOperator(MouseButtons in_mouse_trigger = MouseButtons::ButtonRight(), ModifierKeys in_modifier_trigger = ModifierKeys())
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inline HPS::Plane GetGroundPlane() const