UpdateCompletedEvent
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class
UpdateCompletedEvent
: public HPS::Event The UpdateCompletedEvent class is the event that is generated when an update is completed Note: Updates happen on a per-WindowKey basis, therefore, EventHandler objects which handle UpdateCompletedEvents need to be subscribed to the EventDispatcher of the WindowKey
whose update needs to be monitored. Example: myWindow.GetEventDspatcher().Subscribe(*my_handler,
HPS::Object::ClassID<HPS::UpdateCompletedEvent>());
Public Functions
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inline virtual char const *
ClassName
() const override
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inline virtual Event *
Clone
() const override Allocates and returns a copy of this UpdateCompletedEvent.
Returns: A copy of this UpdateCompletedEvent.
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inline
UpdateCompletedEvent
() The default constructor creates a UpdateCompletedEvent.
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inline
UpdateCompletedEvent
(Event const &in_event) This constructor converts an Event Object to an UpdateCompletedEvent object.
Parameters: in_event – The Event Object to be converted.
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inline
UpdateCompletedEvent
(Time in_update_time, Window::UpdateStatus in_update_status) The constructor creates a UpdateCompletedEvent.
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virtual
~UpdateCompletedEvent
()
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inline virtual char const *