Material
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class Material
- The Material class is a concept class for material-related enum classes. - Public Types - 
enum class Channel: uint32_t
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Values: 
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class Texture
- The Material::Texture class is a concept class for texture-related enum classes. - Public Types - 
enum class Channel: uint32_t
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Values: 
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enum class Decimation: uint32_t
- Enumeration of the various decimation filters for textures. These are used when the texture needs to minimized. - Values: - 
enumerator None
- No down-sampling will be performed. Data will be retrieved via the specified Texture::Interpolation filter. 
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enumerator Anisotropic
- The texture will be down-sampled to non-square image sizes which will get used for sampling and filtering based on the angle between the normal of a textured surface and the view vector. 
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enumerator Mipmap
- The texture will be down-sampled to square, power-of-two-sized images which will get used for sampling and filtering. 
 
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enumerator 
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enum class Interpolation: uint32_t
- Enumeration of the various interpolation filters for textures. These are used when the texture needs to be magnified. - Values: - 
enumerator None
- The texture coordinate will map to the closest texture samples. 
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enumerator Bilinear
- The texture data from the four closest texture samples to a texture coordinate will be blended via a weighted average. 
 
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enumerator 
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enum class Parameterization: uint32_t
- Enumeration of the parameterization sources for textures. - Values: - 
enumerator Cylinder
- Use a cylindrical mapping for the texture. 
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enumerator Object
- Use the (x,y,z) coordinates for the object before transforms have been applied for the texture parameters. 
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enumerator NaturalUV
- Use the natural mapping for meshes, NURBS surfaces and shells for the texture. For meshes, textures will be stretched in the range [0,1]. For NURBS surfaces, textures will be mapped in the range [0,(control point count - degree)]. For shells, textures will be mapped such that u=x+z and v=x+y where (x,y,z) is in object space. 
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enumerator Sphere
- Use a spherical mapping for the texture. 
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enumerator UV
- Use the mapping explicitly defined on the geometry for the texture. 
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enumerator World
- Use the (x, y, z) coordinates for the object after transforms have been applied for the texture parameters. 
 
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enumerator 
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enum class Tiling: uint32_t
- Enumeration of the tiling modes for textures. - Values: - 
enumerator Clamp
- The texture will get mapped normally for parameters in the range [0,1], but parameters less than 0 will be clamped to 0 and parameters greater than 1 will be clamped to 1. 
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enumerator Repeat
- The texture will get mapped repeatedly in a modulo fashion. 
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enumerator Reflect
- The texture will get mapped repeatedly in a modulo fashion. Every other modulo will also be inverted. 
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enumerator Trim
- The texture will get mapped normally for parameters in the range [0,1], but parameters outside that range will act as if the texture at that location is transparent. 
 
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enumerator 
 
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enum class 
 
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enum class 
 
        