Window
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class HPS::Window
The Window class is a concept class for window-related enum classes.
Public Types
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enum Driver
Enumerates the types of supported display drivers. We recommend that you use the Default3D driver type, and provide end-users with the ability to manually select from a range of 3d drivers in a driver-pulldown list. This will allow them to potentially work around graphics-card-specific problems that occur with a specific driver type.
Values:
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enumerator Default3D
Visualize will perform runtime query of the 3D capabilities of the Operating System and graphics card and automatically choose a display driver. Under Windows, preference will be given to DirectX API, followed by OpenGL. Under all other platforms, only the OpenGL API is supported.
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enumerator OpenGL
This is an alias for OpenGL2.
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enumerator OpenGL2
Shader-based driver which supports OpenGL Core Profile on Windows, Linux, and macOS. OpenGL ES 2.0+ on iOS and Android.
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enumerator DirectX11
Shader-based driver which supports DirectX 10.X+ Available on Windows.
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enumerator OpenGL2Mesa
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enumerator Metal
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enumerator Default3D
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enum ImageFormat
The native image format for off-screen windows
Values:
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enum Mobility
Enumerates the mobility modes (i.e., resizing and positioning behaviors) for stand-alone windows.
Values:
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enumerator Locked
The stand-alone window cannot be moved or resized.
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enumerator Floating
The stand-alone window can be moved, but cannot be resized.
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enumerator FixedRatio
The stand-alone window can be moved and resized, but the aspect ratio cannot be changed.
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enumerator Free
The stand-alone window can be moved and resized, and the aspect ratio can be changed.
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enumerator Locked
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enum UpdateStatus
Enumerates the status that can be returned when performing an update.
Values:
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enumerator InProgress
Update is not done yet.
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enumerator Completed
Update was successfully completed.
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enumerator TimedOut
Update timed out before it could be completed.
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enumerator Interrupted
Update was interrupted.
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enumerator Failed
Update failed.
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enumerator InProgress
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enum UpdateType
Controls the type of update that Visualize will attempt to perform. For information regarding static model regeneration for each specific UpdateType, please see Performance Considerations in the Rendering section of the programming guide.
Values:
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enumerator Default
Makes sure that the screen is up-to-date with respect to the internal scene graph. Allows Visualize to automatically perform optimizations.
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enumerator Complete
Redraws the entire scene regardless of whether any changes occurred in the scene-graph which may have triggered (required) an update. It should only be used in specific situations where an update is required due to factors external to the scene-graph. An example would be the situation where GUI event-handling logic encounters a ‘GUI window expose’ event which Visualize is not aware of, but the scene needs to be forcefully redrawn to repair (via a complete redraw) the exposed portion of the window.
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enumerator Refresh
Pulls the back buffer onto the screen. This is a useful way to update the screen after an expose event like when a window that was occluding your scene is moved away.
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enumerator CompileOnly
Only compiles static trees and display lists.
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enumerator Exhaustive
Will perform a complete update and also rebuild static trees and display lists that are enabled in the scene-graph. This should typically only be performed for the first update following a file load, or the effective equivalent, such as loading/creating another model inside an existing scene-graph that has the static setting.
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enumerator Default
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enum Driver