PostProcessEffectsControl
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class
HPS.PostProcessEffectsControl
: HPS.Control Public Functions
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override void
Dispose
()
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override HPS.Type
ObjectType
()
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PostProcessEffectsControl
(HPS.PostProcessEffectsControl in_that)
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PostProcessEffectsControl
(HPS.WindowKey in_seg)
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HPS.PostProcessEffectsControl
SetAmbientOcclusion
(bool in_state)
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HPS.PostProcessEffectsControl
SetAmbientOcclusion
(bool in_state, float in_strength)
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HPS.PostProcessEffectsControl
SetAmbientOcclusion
(bool in_state, float in_strength, HPS.PostProcessEffects.AmbientOcclusion.Quality in_quality)
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HPS.PostProcessEffectsControl
SetAmbientOcclusion
(bool in_state, float in_strength, HPS.PostProcessEffects.AmbientOcclusion.Quality in_quality, float in_radius)
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HPS.PostProcessEffectsControl
SetAmbientOcclusion
(bool in_state, float in_strength, HPS.PostProcessEffects.AmbientOcclusion.Quality in_quality, float in_radius, float in_sharpness)
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HPS.PostProcessEffectsControl
SetAmbientOcclusion
(float in_strength)
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HPS.PostProcessEffectsControl
SetAmbientOcclusion
(float in_strength, HPS.PostProcessEffects.AmbientOcclusion.Quality in_quality)
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HPS.PostProcessEffectsControl
SetAmbientOcclusion
(float in_strength, HPS.PostProcessEffects.AmbientOcclusion.Quality in_quality, float in_radius)
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HPS.PostProcessEffectsControl
SetAmbientOcclusion
(float in_strength, HPS.PostProcessEffects.AmbientOcclusion.Quality in_quality, float in_radius, float in_sharpness)
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HPS.PostProcessEffectsControl
SetBloom
(bool in_state)
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HPS.PostProcessEffectsControl
SetBloom
(bool in_state, float in_strength)
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HPS.PostProcessEffectsControl
SetBloom
(bool in_state, float in_strength, uint in_blur)
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HPS.PostProcessEffectsControl
SetBloom
(bool in_state, float in_strength, uint in_blur, HPS.PostProcessEffects.Bloom.Shape in_shape)
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HPS.PostProcessEffectsControl
SetBloom
(float in_strength, uint in_blur, HPS.PostProcessEffects.Bloom.Shape in_shape)
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HPS.PostProcessEffectsControl
SetDepthOfField
(bool in_state)
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HPS.PostProcessEffectsControl
SetDepthOfField
(bool in_state, float in_strength)
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HPS.PostProcessEffectsControl
SetDepthOfField
(bool in_state, float in_strength, float in_near_distance)
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HPS.PostProcessEffectsControl
SetDepthOfField
(bool in_state, float in_strength, float in_near_distance, float in_far_distance)
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HPS.PostProcessEffectsControl
SetDepthOfField
(float in_strength, float in_near_distance, float in_far_distance)
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HPS.PostProcessEffectsControl
SetEyeDomeLighting
(bool in_state)
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HPS.PostProcessEffectsControl
SetEyeDomeLighting
(bool in_state, float in_exponent)
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HPS.PostProcessEffectsControl
SetEyeDomeLighting
(bool in_state, float in_exponent, float in_tolerance)
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HPS.PostProcessEffectsControl
SetEyeDomeLighting
(bool in_state, float in_exponent, float in_tolerance, float in_strength)
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HPS.PostProcessEffectsControl
SetEyeDomeLighting
(float in_exponent, float in_tolerance, float in_strength)
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HPS.PostProcessEffectsControl
SetSilhouetteEdges
(bool in_state)
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HPS.PostProcessEffectsControl
SetSilhouetteEdges
(bool in_state, float in_tolerance)
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HPS.PostProcessEffectsControl
SetSilhouetteEdges
(bool in_state, float in_tolerance, bool in_heavy_exterior)
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HPS.PostProcessEffectsControl
SetSilhouetteEdges
(float in_tolerance, bool in_heavy_exterior)
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HPS.PostProcessEffectsControl
SetWorldScale
(float in_scale)
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bool
ShowAmbientOcclusion
(out bool out_state, out float out_strength, out HPS.PostProcessEffects.AmbientOcclusion.Quality out_quality, out float out_radius, out float out_sharpness)
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bool
ShowBloom
(out bool out_state, out float out_strength, out uint out_blur, out HPS.PostProcessEffects.Bloom.Shape out_shape)
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bool
ShowDepthOfField
(out bool out_state, out float out_strength, out float out_near_distance, out float out_far_distance)
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bool
ShowEyeDomeLighting
(out bool out_state, out float out_exponent, out float out_tolerance, out float out_strength)
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bool
ShowSilhouetteEdges
(out bool out_state, out float out_tolerance, out bool out_heavy_exterior)
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bool
ShowWorldScale
(out float out_scale)
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HPS.PostProcessEffectsControl
UnsetAmbientOcclusion
()
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HPS.PostProcessEffectsControl
UnsetBloom
()
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HPS.PostProcessEffectsControl
UnsetDepthOfField
()
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HPS.PostProcessEffectsControl
UnsetEverything
()
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HPS.PostProcessEffectsControl
UnsetEyeDomeLighting
()
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HPS.PostProcessEffectsControl
UnsetSilhouetteEdges
()
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HPS.PostProcessEffectsControl
UnsetWorldScale
()
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override void