ShaderTextureKey
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class
ShaderTextureKey
: public HPS::ShaderKey The ShaderTextureKey class contains objects for shader texture in Visualize.
Public Functions
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inline virtual HPS::Type
ObjectType
() const This function returns the type the object, as declared (if the object is derived, this does not give the true type of the derived object).
Returns: The declared type of the object in question, which may differ from the true, underlying type.
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ShaderTextureKey &
operator=
(ShaderTextureKey &&in_that) The move assignment operator transfers the underlying impl of the rvalue reference to this ShaderTextureKey thereby avoiding a copy.
Parameters: in_that – An rvalue reference to a VertexShaderKey to take the impl from. Returns: A reference to this ShaderTextureKey.
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ShaderTextureKey &
operator=
(ShaderTextureKey const &in_that) Associate this ShaderTextureKey with the same underlying impl as the source ShaderTextureKey.
Parameters: in_that – The source ShaderTextureKey for the assignment. Returns: A reference to this ShaderTextureKey.
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ShaderTextureKey
() = default The default constructor creates an uninitialized ShaderTextureKey object. The Type() function will return Type::None.
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ShaderTextureKey
(Key const &in_that) This constructor creates a ShaderTextureKey object that shares the underlying smart-pointer of the source Key. The copy will only be successful if the source key is really a type of shader texture definition. Otherwise the copy will fail and the resulting ShaderTextureKey will be invalid.
Parameters: in_that – The source Key to copy.
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ShaderTextureKey
(ShaderTextureKey &&in_that) The move constructor creates a ShaderTextureKey by transferring the underlying impl of the rvalue reference to this ShaderTextureKey thereby avoiding a copy and allocation.
Parameters: in_that – An rvalue reference to a ShaderTextureKey to take the impl from.
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ShaderTextureKey
(ShaderTextureKey const &in_that) The copy constructor creates a ShaderTextureKey object that shares the underlying smart-pointer of the source ShaderTextureKey.
Parameters: in_that – The source ShaderTextureKey to copy.
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void
Show
(ShaderTextureKit &out_kit) const Shows the Texture for this ShaderTextureKey.
Parameters: out_kit – The Texture for this ShaderTextureKey.
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~ShaderTextureKey
()
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inline virtual HPS::Type