ShaderTextureKey

class HPS::ShaderTextureKey : public HPS::ShaderKey

The ShaderTextureKey class contains objects for shader texture in Visualize.

Public Functions

inline virtual HPS::Type ObjectType() const

This function returns the type the object, as declared (if the object is derived, this does not give the true type of the derived object).

Returns

The declared type of the object in question, which may differ from the true, underlying type.

ShaderTextureKey &operator=(ShaderTextureKey &&in_that)

The move assignment operator transfers the underlying impl of the rvalue reference to this ShaderTextureKey thereby avoiding a copy.

Parameters

in_that – An rvalue reference to a VertexShaderKey to take the impl from.

Returns

A reference to this ShaderTextureKey.

ShaderTextureKey &operator=(ShaderTextureKey const &in_that)

Associate this ShaderTextureKey with the same underlying impl as the source ShaderTextureKey.

Parameters

in_that – The source ShaderTextureKey for the assignment.

Returns

A reference to this ShaderTextureKey.

ShaderTextureKey() = default

The default constructor creates an uninitialized ShaderTextureKey object. The Type() function will return Type::None.

ShaderTextureKey(Key const &in_that)

This constructor creates a ShaderTextureKey object that shares the underlying smart-pointer of the source Key. The copy will only be successful if the source key is really a type of shader texture definition. Otherwise the copy will fail and the resulting ShaderTextureKey will be invalid.

Parameters

in_that – The source Key to copy.

ShaderTextureKey(ShaderTextureKey &&in_that)

The move constructor creates a ShaderTextureKey by transferring the underlying impl of the rvalue reference to this ShaderTextureKey thereby avoiding a copy and allocation.

Parameters

in_that – An rvalue reference to a ShaderTextureKey to take the impl from.

ShaderTextureKey(ShaderTextureKey const &in_that)

The copy constructor creates a ShaderTextureKey object that shares the underlying smart-pointer of the source ShaderTextureKey.

Parameters

in_that – The source ShaderTextureKey to copy.

void Show(ShaderTextureKit &out_kit) const

Shows the Texture for this ShaderTextureKey.

Parameters

out_kit – The Texture for this ShaderTextureKey.

~ShaderTextureKey()

Public Static Attributes

static const HPS::Type staticType = HPS::Type::ShaderTextureKey