ShaderUniform
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class HPS::ShaderUniform
The ShaderUniform class is a is a simple definition of a place to store general data available to shaders.
Public Functions
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inline bool Equals(ShaderUniform const &in_that) const
This function is used to check an object for equivalence to this.
- Parameters
in_that – The object to compare to this.
- Returns
true if the objects are equivalent, false otherwise.
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inline bool operator!=(ShaderUniform const &in_that) const
This function is used to check an object for equivalence to this.
- Parameters
in_that – The object to compare to this.
- Returns
true if the objects are not equivalent, false otherwise.
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inline bool operator==(ShaderUniform const &in_that) const
This function is used to check an object for equivalence to this.
- Parameters
in_that – The object to compare to this.
- Returns
true if the objects are equivalent, false otherwise.
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inline ShaderUniform()
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inline bool Equals(ShaderUniform const &in_that) const