5.3 |
REDsdk features
- Integration of the Intel Open Denoise for advanced image denoising.
- Metal enhancements.
- Small performance optimizations with large scenes.
- AMD enhancements after issues with Adrenalin 21.4.
REDart features
- Enhanced geometry operations.
- Geometry texture atlas sharing.
- Atmospheric control API.
- Enhanced vertex GI / AO quality.
- Enhanced performance.
- Export Decals from the editor to define fields in landscape environments.
- PBR native materials.
- Water surfaces and water rendering materials (using editor decals).
- Planar reflection probes.
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REDsdk 5.3 |
5.2 |
REDsdk features
- Metal porting on Mac OSX. No more OpenGL!
REDart features
- Improved lighting model,
- SSAO, SSR,
- Full AMD and INTEL GPU support,
- Metal support.
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REDsdk 5.2 |
5.1 |
REDsdk features
- Time based adaptive ray-tracing,
- New post-processes: Vignette, Depth-Of-Field separation line.
- Improved GI estimator quality using RED::OPTIONS_RAY_GI_ESTIMATOR_FULL_PATH,
- Improved GPU GI caches quality,
- New RED::TMO_EXPONENTIAL tonemapping operator,
- New RED::FMT_HALF_FLOAT data format for meshes,
REDart features
- Automatic generated thick snow,
- Support for real-time area lights and spherical lights,
- Temporal anti-aliasing,
- Improved lighting model,
- Enhanced clouds.
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REDsdk 5.1 |
5.0 |
- Ray-tracer image denoiser,
- Polyhedral Hidden Lines Removal algorithm,
- Advanced high-end real-time graphics.
|
REDsdk 5.0 |
4.3 |
- Clouds in the sky,
- Enhanced multiple importance sampling,
- Adaptive sampling,
- New post-processing controls and filters,
- Error tracking tools.
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REDsdk 4.3 |
4.2 |
- Multiple importance sampling,
- Light baking solution,
- Global illumination and baked lighting replay on the GPU,
- Animation framework,
- Complete day & night sky model,
- Enhanced realistic material.
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REDsdk 4.2 |
4.1 |
- Windows 10 support,
- New .FBX, .OBJ, .DAE file importers,
- Realistic material merged into Luminate, no longer in material library,
- New unbiased path tracing feedback modes,
- Documentation update and new tutorials,
- REDOdaDevice migrated to Teigha 4.01.
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REDsdk 4.1 |
4.0 |
- Improved software rendering performances,
- Improved GPU anti-aliasing performances,
- New software sampling methods,
- Multi-render target offscreen buffers,
- New product documentation,
- …and much more!
|
REDsdk 4.0 |