IAnimationClipController
Functions
Detailed Description
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class
IAnimationClipController
: public RED::IREDObject Animation clip controller interface.
@related Playing an Animation Clip, Loading and Playing Skeletal Animations , class RED::AnimationClip, class RED::ISkeletalAnimationController, function RED::Factory::CreateAnimationClipController, function RED::Factory::CreateSkeletalAnimationClipController
A clip controller controls a single RED::IAnimationClip object. It provides functions to play the animation:
- play;
- pause;
- stop;
- rewind;
- jump to a given time;
- etc.
Animation controllers are created with RED::Factory::CreateAnimationClipController and RED::Factory::CreateSkeletalAnimationClipController.
Public Functions
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SET_CID
(CID_class_REDIAnimationClipController)
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virtual RED_RC
SetAnimationClip
(const RED::AnimationClip &iClip) = 0 Associates an animation clip to the controller.
Parameters: iClip – Animation clip to use. Returns: RED_OK if the method succeeded, RED_FAIL otherwise.
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virtual RED_RC
GetAnimationClip
(const RED::AnimationClip *&oClip) const = 0 Returns the animation clip associated to this controller.
Parameters: oClip – returned animation clip. Returns: RED_OK if the method succeeded, RED_FAIL otherwise.
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virtual RED_RC
GetAnimationClip
(RED::AnimationClip *&oClip) = 0 Returns the animation clip associated to this controller.
Parameters: oClip – returned animation clip. Returns: RED_OK if the method succeeded, RED_FAIL otherwise.
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virtual RED_RC
GetChannelsCount
(unsigned int &oCount) const = 0 Gets the number of channels in the animation controller.
Parameters: oCount – Returned number of channels. Returns: RED_OK if the method succeeded, RED_FAIL otherwise.
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virtual RED_RC
GetChannelOutput
(const RED::AnimationData *&oOutput, unsigned int iChannel) const = 0 Accesses to the channel output results.
Parameters: - oOutput – Returned channel result.
- iChannel – The channel to get the ouput from.
Returns: RED_OK if the method succeeded,
RED_FAIL otherwise.
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virtual RED_RC
GetDeltaChannelOutput
(RED::AnimationData &oOutput, unsigned int iChannel) const = 0 Accesses to the delta channel output between last and current frame.
Parameters: - oOutput – Returned delta channel result.
- iChannel – The channel to get the ouput from.
Returns: RED_OK if the method succeeded,
RED_FAIL otherwise.
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virtual RED_RC
IsEndReached
(bool &oEndReached) const = 0 Tests if the animation has reached its end.
Parameters: oEndReached – Returned test. Returns: RED_OK if the method succeeded, RED_FAIL otherwise.
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virtual RED_RC
SetLoop
(bool iLoop) = 0 Sets the animation in loop mode.
Parameters: iLoop – Loop mode or not. Returns: RED_OK if the method succeeded, RED_FAIL otherwise.
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virtual RED_RC
GetLoop
(bool &oLoop) const = 0 Tests if the animation is in loop mode.
Parameters: oLoop – Returned loop mode. Returns: RED_OK if the method succeeded, RED_FAIL otherwise.
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virtual RED_RC
SetSpeed
(double iSpeed) = 0 Sets the animation speed.
Parameters: iSpeed – Returned animation speed (1 = normal speed). Returns: RED_OK if the method succeeded, RED_FAIL otherwise.
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virtual RED_RC
GetSpeed
(double &oSpeed) const = 0 Gets the animation speed.
Parameters: oSpeed – Animation speed (1 = normal speed). Returns: RED_OK if the method succeeded, RED_FAIL otherwise.
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virtual RED_RC
GetDuration
(double &oDuration) const = 0 Gets the animation clip duration.
Parameters: oDuration – Returned animation clip duration. Returns: RED_OK if the method succeeded, RED_FAIL otherwise.
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virtual RED_RC
GetTime
(double &oTime) const = 0 Returns the current time in the animation clip.
Parameters: oTime – Returned animation current time. Returns: RED_OK if the method succeeded, RED_FAIL otherwise.
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virtual RED_RC
SetStartTime
(double iTime) = 0 Sets the start time in the animation clip.
Parameters: iTime – Time to set. Returns: RED_OK if the method succeeded, RED_BAD_PARAM if iTime is lower than 0 or higher than end time. RED_FAIL otherwise.
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virtual RED_RC
GetStartTime
(double &oTime) const = 0 Returns the start time in the animation clip.
Parameters: oTime – Returned time. Returns: RED_OK if the method succeeded, RED_FAIL otherwise.
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virtual RED_RC
SetEndTime
(double iTime) = 0 Sets the end time in the animation clip.
Parameters: iTime – Time to set. Returns: RED_OK if the method succeeded, RED_BAD_PARAM if iTime is lower than start time or higher than the clip duration. RED_FAIL otherwise.
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virtual RED_RC
GetEndTime
(double &oTime) const = 0 Returns the end time in the animation clip.
Parameters: oTime – Returned time. Returns: RED_OK if the method succeeded, RED_FAIL otherwise.
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virtual RED_RC
Play
() = 0 Plays the animation, continue after a call to Pause.
Returns: RED_OK if the method succeeded, RED_FAIL otherwise.
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virtual RED_RC
Pause
() = 0 Pauses the animation.
Returns: RED_OK if the method succeeded, RED_FAIL otherwise.
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virtual RED_RC
Stop
() = 0 Stops and rewind the animation.
Returns: RED_OK if the method succeeded, RED_FAIL otherwise.
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virtual RED_RC
Rewind
() = 0 Rewinds the animation.
Returns: RED_OK if the method succeeded, RED_FAIL otherwise.