REDRayGIRefractionColorShader.h

Macro Definitions

RED_RSH_RAY_GI_REFRACTION_COLOR_OPACITY_COLOR

RED_RSH_RAY_GI_REFRACTION_COLOR_OPACITY_TEXTURE

RED_RSH_RAY_GI_REFRACTION_COLOR_OPACITY_MATRIX

RED_RSH_RAY_GI_REFRACTION_COLOR_OPACITY_UV

RED_RSH_RAY_GI_REFRACTION_COLOR_IOR

RED_RSH_RAY_GI_REFRACTION_COLOR_FRESNEL

RED_RAY_GI_REFRACTION_SHADER_STRING_ID

Namespaces

RED

Types

RayGIRefractionColorShader

Detailed Description

Header file describing the RED::REDRayGIRefractionColorShader class. The GI refraction color shader returns the transmission color to use for global illumination calculations.

Macro Definition

RED_RSH_RAY_GI_REFRACTION_COLOR_OPACITY_COLOR

(RED::Color) RED::RayGIRefractionColorShader input parameter. Defines the shader opacity color.

RED_RSH_RAY_GI_REFRACTION_COLOR_OPACITY_TEXTURE

(RED::Object*) RED::RayGIRefractionColorShader input parameter. Defines the shader opacity texture.

RED_RSH_RAY_GI_REFRACTION_COLOR_OPACITY_MATRIX

(RED::Matrix) RED::RayGIRefractionColorShader input parameter. Defines the shader opacity UV transformation matrix.

RED_RSH_RAY_GI_REFRACTION_COLOR_OPACITY_UV

(RED::MESH_CHANNEL) RED::RayGIRefractionColorShader input parameter. Defines the shader opacity texture UV channel.

RED_RSH_RAY_GI_REFRACTION_COLOR_IOR

(double) RED::RayGIRefractionColorShader input parameter. Defines the shader IOR.

RED_RSH_RAY_GI_REFRACTION_COLOR_FRESNEL

(RED::Object*) RED::RayGIRefractionColorShader input parameter. Fresnel texture that may be used by the shader.

RED_RAY_GI_REFRACTION_SHADER_STRING_ID

Default RED::Object string identifier of a RED::RayGIRefractionColorShader in the RED::MTL_RAYTRACE rendering pass.