Setup an Ambient Light
The ambient light defines the base lighting of a scene. It represents a fixed-intensity and color light source affecting all objects equally. Consequently, it as no position, direction or decay and does not cast shadows. Its only paramter is its color.
First step: creating the light using the factory:
// Create the light shape:
RED::Object* light = RED::Factory::CreateInstance( CID_REDLightShape );
if( light == NULL )
RC_TEST( RED_ALLOC_FAILURE );
RED::ILightShape* ilight = light->As< RED::ILightShape >();
Second step: setting the light as ambient:
// Define the light as ambient:
RC_TEST( ilight->SetAmbientLight( RED::Color::WHITE, iresmgr->GetState() ) );
Third step: adding the light to the camera scene graph:
// Add the scene data to the viewpoint:
RC_TEST( icamera->AddShape( light, iresmgr->GetState() ) );