REDRenderShaderSolid.h
Macro Definitions
Namespaces
Types
Detailed Description
Header file describing the RED::RenderShaderSolid class implementing the simple color / texture ambient illumination model.
Macro Definition
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RED_RSH_SOLID_RENDER_PASS
(RED::MATERIAL_PASS) RED::RenderShaderSolid input parameter. Defines the shader rendering pass.
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RED_RSH_SOLID_OBJECT_COLOR
(RED::Color) RED::RenderShaderSolid input parameter. Defines the shader object color.
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RED_RSH_SOLID_OBJECT_TEXTURE
(RED::Object*) RED::RenderShaderSolid input parameter. Defines the shader object texture.
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RED_RSH_SOLID_OBJECT_MATRIX
(RED::Matrix) RED::RenderShaderSolid input parameter. Defines the shader object texture UV transformation matrix.
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RED_RSH_SOLID_OBJECT_UV
(RED::MESH_CHANNEL) RED::RenderShaderSolid input parameter. Defines the shader object texture UV channel.
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RED_RSH_SOLID_TRANSPAR_COLOR
(RED::Color) RED::RenderShaderSolid input parameter. Defines the shader transparency color.
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RED_RSH_SOLID_TRANSPAR_TEXTURE
(RED::Object*) RED::RenderShaderSolid input parameter. Defines the shader transparency texture.
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RED_RSH_SOLID_TRANSPAR_MATRIX
(RED::Matrix) RED::RenderShaderSolid input parameter. Defines the shader transparency texture UV transformation matrix.
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RED_RSH_SOLID_TRANSPAR_UV
(RED::MESH_CHANNEL) RED::RenderShaderSolid input parameter. Defines the shader transparency texture UV channel.
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RED_SOLID_SHADER_PRELIT_STRING_ID
Default RED::Object string identifier of a RED::RenderShaderSolid in a pass.
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RED_SOLID_SHADER_INDIRECT_PRELIT_STRING_ID
Default RED::Object string identifier of a RED::RenderShaderSolid in a pass.
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RED_SOLID_SHADER_POSTLIT_STRING_ID
Default RED::Object string identifier of a RED::RenderShaderSolid in a pass.
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RED_SOLID_SHADER_INDIRECT_POSTLIT_STRING_ID
Default RED::Object string identifier of a RED::RenderShaderSolid in a pass.