REDRenderShaderLogo.h
Macro Definitions
Namespaces
Types
Detailed Description
Header file describing the RED::RenderShaderLogo class implementing the display of decals over a geometry that already has a material.
Macro Definition
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RED_RSH_LOGO_RENDER_PASS
(RED::MATERIAL_PASS) RED::RenderShaderLogo input parameter. Shader rendering pass.
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RED_RSH_LOGO_MASKS_COUNT
(double) RED::RenderShaderLogo input parameter. Number of valid masks to consider.
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RED_RSH_LOGO_MASK0
(RED::Object*) RED::RenderShaderLogo input parameter. Mask texture.
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RED_RSH_LOGO_MASK1
(RED::Object*) RED::RenderShaderLogo input parameter. Mask texture.
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RED_RSH_LOGO_MASK2
(RED::Object*) RED::RenderShaderLogo input parameter. Mask texture.
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RED_RSH_LOGO_MASK3
(RED::Object*) RED::RenderShaderLogo input parameter. Mask texture.
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RED_RSH_LOGO_MASK4
(RED::Object*) RED::RenderShaderLogo input parameter. Mask texture.
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RED_RSH_LOGO_MASK5
(RED::Object*) RED::RenderShaderLogo input parameter. Mask texture.
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RED_RSH_LOGO_MASK6
(RED::Object*) RED::RenderShaderLogo input parameter. Mask texture.
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RED_RSH_LOGO_MASK_MATRIX0
(RED::Matrix) RED::RenderShaderLogo input parameter. Mask UV transformation matrix.
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RED_RSH_LOGO_MASK_MATRIX1
(RED::Matrix) RED::RenderShaderLogo input parameter. Mask UV transformation matrix.
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RED_RSH_LOGO_MASK_MATRIX2
(RED::Matrix) RED::RenderShaderLogo input parameter. Mask UV transformation matrix.
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RED_RSH_LOGO_MASK_MATRIX3
(RED::Matrix) RED::RenderShaderLogo input parameter. Mask UV transformation matrix.
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RED_RSH_LOGO_MASK_MATRIX4
(RED::Matrix) RED::RenderShaderLogo input parameter. Mask UV transformation matrix.
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RED_RSH_LOGO_MASK_MATRIX5
(RED::Matrix) RED::RenderShaderLogo input parameter. Mask UV transformation matrix.
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RED_RSH_LOGO_MASK_MATRIX6
(RED::Matrix) RED::RenderShaderLogo input parameter. Mask UV transformation matrix.
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RED_RSH_LOGO_MASK_UV0
(RED::MESH_CHANNEL) RED::RenderShaderLogo input parameter. Mask UV channel.
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RED_RSH_LOGO_MASK_UV1
(RED::MESH_CHANNEL) RED::RenderShaderLogo input parameter. Mask UV channel.
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RED_RSH_LOGO_MASK_UV2
(RED::MESH_CHANNEL) RED::RenderShaderLogo input parameter. Mask UV channel.
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RED_RSH_LOGO_MASK_UV3
(RED::MESH_CHANNEL) RED::RenderShaderLogo input parameter. Mask UV channel.
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RED_RSH_LOGO_MASK_UV4
(RED::MESH_CHANNEL) RED::RenderShaderLogo input parameter. Mask UV channel.
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RED_RSH_LOGO_MASK_UV5
(RED::MESH_CHANNEL) RED::RenderShaderLogo input parameter. Mask UV channel.
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RED_RSH_LOGO_MASK_UV6
(RED::MESH_CHANNEL) RED::RenderShaderLogo input parameter. Mask UV channel.
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RED_LOGO_SHADER_PRELIT_STRING_ID
Default RED::Object string identifier of a RED::RenderShaderLogo in a pass.
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RED_LOGO_SHADER_INDIRECT_PRELIT_STRING_ID
Default RED::Object string identifier of a RED::RenderShaderLogo in a pass.