REDRenderShaderLogo.h

Macro Definitions

RED_RSH_LOGO_RENDER_PASS

RED_RSH_LOGO_MASKS_COUNT

RED_RSH_LOGO_MASK0

RED_RSH_LOGO_MASK1

RED_RSH_LOGO_MASK2

RED_RSH_LOGO_MASK3

RED_RSH_LOGO_MASK4

RED_RSH_LOGO_MASK5

RED_RSH_LOGO_MASK6

RED_RSH_LOGO_MASK_MATRIX0

RED_RSH_LOGO_MASK_MATRIX1

RED_RSH_LOGO_MASK_MATRIX2

RED_RSH_LOGO_MASK_MATRIX3

RED_RSH_LOGO_MASK_MATRIX4

RED_RSH_LOGO_MASK_MATRIX5

RED_RSH_LOGO_MASK_MATRIX6

RED_RSH_LOGO_MASK_UV0

RED_RSH_LOGO_MASK_UV1

RED_RSH_LOGO_MASK_UV2

RED_RSH_LOGO_MASK_UV3

RED_RSH_LOGO_MASK_UV4

RED_RSH_LOGO_MASK_UV5

RED_RSH_LOGO_MASK_UV6

RED_LOGO_SHADER_PRELIT_STRING_ID

RED_LOGO_SHADER_INDIRECT_PRELIT_STRING_ID

Namespaces

RED

Types

RenderShaderLogo

Detailed Description

Header file describing the RED::RenderShaderLogo class implementing the display of decals over a geometry that already has a material.

Macro Definition

RED_RSH_LOGO_RENDER_PASS

(RED::MATERIAL_PASS) RED::RenderShaderLogo input parameter. Shader rendering pass.

RED_RSH_LOGO_MASKS_COUNT

(double) RED::RenderShaderLogo input parameter. Number of valid masks to consider.

RED_RSH_LOGO_MASK0

(RED::Object*) RED::RenderShaderLogo input parameter. Mask texture.

RED_RSH_LOGO_MASK1

(RED::Object*) RED::RenderShaderLogo input parameter. Mask texture.

RED_RSH_LOGO_MASK2

(RED::Object*) RED::RenderShaderLogo input parameter. Mask texture.

RED_RSH_LOGO_MASK3

(RED::Object*) RED::RenderShaderLogo input parameter. Mask texture.

RED_RSH_LOGO_MASK4

(RED::Object*) RED::RenderShaderLogo input parameter. Mask texture.

RED_RSH_LOGO_MASK5

(RED::Object*) RED::RenderShaderLogo input parameter. Mask texture.

RED_RSH_LOGO_MASK6

(RED::Object*) RED::RenderShaderLogo input parameter. Mask texture.

RED_RSH_LOGO_MASK_MATRIX0

(RED::Matrix) RED::RenderShaderLogo input parameter. Mask UV transformation matrix.

RED_RSH_LOGO_MASK_MATRIX1

(RED::Matrix) RED::RenderShaderLogo input parameter. Mask UV transformation matrix.

RED_RSH_LOGO_MASK_MATRIX2

(RED::Matrix) RED::RenderShaderLogo input parameter. Mask UV transformation matrix.

RED_RSH_LOGO_MASK_MATRIX3

(RED::Matrix) RED::RenderShaderLogo input parameter. Mask UV transformation matrix.

RED_RSH_LOGO_MASK_MATRIX4

(RED::Matrix) RED::RenderShaderLogo input parameter. Mask UV transformation matrix.

RED_RSH_LOGO_MASK_MATRIX5

(RED::Matrix) RED::RenderShaderLogo input parameter. Mask UV transformation matrix.

RED_RSH_LOGO_MASK_MATRIX6

(RED::Matrix) RED::RenderShaderLogo input parameter. Mask UV transformation matrix.

RED_RSH_LOGO_MASK_UV0

(RED::MESH_CHANNEL) RED::RenderShaderLogo input parameter. Mask UV channel.

RED_RSH_LOGO_MASK_UV1

(RED::MESH_CHANNEL) RED::RenderShaderLogo input parameter. Mask UV channel.

RED_RSH_LOGO_MASK_UV2

(RED::MESH_CHANNEL) RED::RenderShaderLogo input parameter. Mask UV channel.

RED_RSH_LOGO_MASK_UV3

(RED::MESH_CHANNEL) RED::RenderShaderLogo input parameter. Mask UV channel.

RED_RSH_LOGO_MASK_UV4

(RED::MESH_CHANNEL) RED::RenderShaderLogo input parameter. Mask UV channel.

RED_RSH_LOGO_MASK_UV5

(RED::MESH_CHANNEL) RED::RenderShaderLogo input parameter. Mask UV channel.

RED_RSH_LOGO_MASK_UV6

(RED::MESH_CHANNEL) RED::RenderShaderLogo input parameter. Mask UV channel.

RED_LOGO_SHADER_PRELIT_STRING_ID

Default RED::Object string identifier of a RED::RenderShaderLogo in a pass.

RED_LOGO_SHADER_INDIRECT_PRELIT_STRING_ID

Default RED::Object string identifier of a RED::RenderShaderLogo in a pass.