ARTIAssetManager.h |
New methods and defines
- ART_GEOMETRY_AO_GROUND_FIELD_RESOLUTION: This is the fixed size of a geometry ground texture.
- New ART::IAssetManager::BuildGeometryREDGraph, simpler than other methods and accessing only the created graph.
Modified methods
- ART::IAssetManager::GenerateGeometryVertexAO: More precise specification for the ground.
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ARTIGeometry.h |
New methods
- ART::IGeometry::GetMemoryUsage to get an estimate of the CPU & GPU memory taken by the geometry.
- ART::IGeometry::GetMaterialsCount, ART::IGeometry::GetMaterial: Material access API.
- A set of selection handling methods to have a selection feedback for some parts in the geometry.
Modified methods
- ART::IGeometry::SetGroundAOCache, now specifying the size of the source AO information.
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ART::ILight.h |
Removed defined
- ART::LT_SPOT: Is now assimilated to the ART::LT_POINT with a spot angle.
New methods
- ART::ILight::GetPhysicalColor, ART::ILight::SetPhysicalColor: Setup a physical light.
- ART::ILight::GetLuminousFlux, ART::ILight::SetLuminousFlux: Setup a physical light.
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ARTIMaterial.h |
All new methods for the setup and configuration of a material. |
ARTIOptions.h |
New methods
- ART::IOptions::SetAllDefaultOptions: Reset everything to default values.
- ART::IOptions::ForcePrismsRealMeshShadows, ART::IOptions::IsForcedPrismsRealMeshShadows: Override prisms shadow settings.
- ART::IOptions::SetPrismsMeshFadeOffset, ART::IOptions::GetPrismsMeshFadeOffset: Shift prisms meshes display distances.
- ART::IOptions::SetPrismsExactSpawn, ART::IOptions::GetPrismsExactSpawn: Set an increased accuracy for prisms scattering.
- ART::IOptions::SetPrismsSpawnOffset, ART::IOptions::GetPrismsSpawnOffset: Shift the prisms scattering landscape subdivision.
- ART::IOptions::SetPrismsPassesCount, ART::IOptions::GetPrismsPassesCount: Set the number of prisms rendering passes.
- ART::IOptions::SetCloudsRelighting, ART::IOptions::GetCloudsRelighting: Specify the amount of sky relighting generated by clouds.
- ART::IOptions::SetFullSceneAntiAliasing, ART::IOptions::GetFullSceneAntiAliasing: Setup FSAA.
- All SSAO and SSR new methods.
Modified methods
- ART::IOptions::SetPlanetGeometricalUpdateTime becomes ART::IOptions::SetPlanetGeometricalOpsPerFrame: uses a fixed number of operations rather than a timer. Generates more stable FPS.
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ARTIWorld.h |
New methods
- ART::IWorld::IsLandscapeUpdateDone: Get an information on the landscape synchronization.
- ART::IWorld::GetWindow: Get the REDsdk rendering window.
- ART::IWorld::SetOffscreenRendering: Force the rendering of REDart into an auxiliary VRL to let the main window VRL free.
- New picking methods: ART::IWorld::PickCloudsCovers, ART::IWorld::PickCustomShapes.
- New HTC Vive VR methods: ART::IWorld::StartOpenVRRendering, ART::IWorld::StopOpenVRRendering, ART::IWorld::IsOpenVRRendering.
Modified methods
- ART::IWorld::Pick: More details on picked items.
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RED.h |
New defines for error code handling. |
REDBoundingSphere.h |
New methods for handling AABBs (informative only. AABBs are not used internally). |
REDIImage2D.h |
New methods
- RED::IImage2D::ScaleNormalMap: Change the intensity of a normal map.
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REDImageTools.h |
New methods
- RED::ImageTools::Resize: Image resizing helper with complete filtering.
- RED::ImageTools::ConvertFormat: Image format conversion tool.
- RED::ImageTools::ConvertMetallicToRealisticMaterial: Conversion of a PBR material to a realistic material.
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REDIMaterial.h |
New methods
- RED::IMaterial::UpdateShader: Update any shader in place within the material configuration.
- RED::IMaterial::RemoveShaderFromLayerSets, RED::IMaterial::RemoveShaderFromPasses, RED::IMaterial::RemoveShader: shader list helpers.
- RED::IMaterial::ClearShaderLayerSet: shader list helpers.
- RED::IMaterial::GetShaders: Shader access with more combinations for an easier usage.
Modified methods
- RED::IMaterial::SetupGenericMaterial: Added a real-time refraction toggle flag.
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REDIMaterialController.h |
New defines
- RED_MATCTRL_REALTIME_REFRACTION and RED_MATCTRL_REALTIME_REFRACTION_DESC for the generic material real-time refraction prop.
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REDIMeshShape.h |
Modified methods
- RED::IMeshShape::Polygon: Added a polygon normal definition flag that was implicit before.
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REDIOptions.h |
New options
- RED::OPTIONS_OPENGL_CONTEXT_DEBUG, RED::OPTIONS_OPENGL_CONTEXT_MAJOR, RED::OPTIONS_OPENGL_CONTEXT_MINOR: OpenGL context creation options.
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REDIOTools.h |
Modified methods
- RED::IOTools::Save: Added a local images source control flag.
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REDIPhysicalLightShape.h |
New methods
- RED::IPhysicalLightShape::SetIESMatrix and RED::IPhysicalLightShape::GetIESMatrix: custom control of the IES orientation from within the light.
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REDIResourceManager.h |
New methods
- RED::IResourceManager::SetAliveImagesCheck, RED::IResourceManager::IsAliveImagesCheck: Turn on or off the testing of images addresses during updates. Can be disabled for performance critical applications.
- RED::IResourceManager::SetSynchronizationLock, RED::IResourceManager::IsSynchronizationLock: turn on or off the internal synchro lock for performance critical applications.
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REDIShape.h |
New methods
- RED::IShape::GetParentViewpoints: Helper to ascend a shape’s tree and get its anchoring viewpoints.
- RED::IShape::ForceUpdate: Method to declare a shape change without effectively modifying it.
- RED::IShape::InDestroy: Is the shape already registered for a destruction?
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REDISoftRenderingContext.h |
Modfied methods
- RED::ISoftRenderingContext::GetBackgroundImagesIntensityScale turned into two new methods: RED::ISoftRenderingContext::GetBackgroundImagesIntensityScaleCube and RED::ISoftRenderingContext::GetBackgroundImagesIntensityScale2D.
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REDITextShape.h |
New methods
- RED::ITextShape::InsertStringsFrom: Merge two shapes’ strings.
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REDIViewpointRenderList.h |
Modfied methods
- RED::IViewpointRenderList::SetBackgroundImages now with two distinct multipliers, one for each background image.
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REDQuaternion.h |
New methods
- RED::Quaternion::Log, RED::Quaternion::Exp: Quaternion manipulation helpers.
- RED::Quaternion::Squad, RED::Quaternion::InnerQuadrangle: Quaternion interpolation helpers.
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REDRandom.h |
New methods
- RED::RNG::RandD: Generates a random number in [ 0, 1 ].
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REDRenderCode.h |
New methods
- RED::RenderCode::SetGenericGLSLBindings, RED::RenderCode::IsGenericGLSLBindings: Customization of the GLSL behavior for shaders.
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REDRenderShaderParameter.h |
New references
- RED::RenderShaderParameter::REF_VRL_BACKGROUND_2D_IMAGE_INTENSITY_SCALE,
- RED::RenderShaderParameter::REF_VRL_BACKGROUND_CUBE_IMAGE_INTENSITY_SCALE.
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REDShaderString.h |
New Apple Metal helpers. |
REDVersion.h |
Modified constructor and new helper to handle the source code branch number. |