Creating a Realistic Metal Material

Metal material
Main parameters:
Diffuse color almost black (0.01 - 0.05)
Reflection color almost white (0.9 - 0.99)
Fresnel enabled with strong IOR (10+)
OR Fresnel disabled
Varying glossiness (0.0 - 0.5)
This setup uses RED::IMaterial::SetupRealisticMaterial
to produce metallic surfaces. A metallic surface is seen through its reflections. Chrome metals are almost perfect reflectors, while some other metals may exhibit more or less glossy reflections. Therefore, a metallic setup will mainly rely on its reflection parameter setup: the reflection color, the choice between Fresnel based or plain reflections, and the quantity of glossiness to setup.