REDRenderShaderRefractionEffect.h
Macro Definitions
Namespaces
Types
Detailed Description
Header file describing the RED::RenderShaderRefractionEffect class. This class renders ‘fake’ refractions in real-time for pre-visualization effects.
Macro Definition
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RED_RSH_REFRACTION_EFFECT_RENDER_PASS
(RED::MATERIAL_PASS) RED::RenderShaderRefractionEffect input parameter. Defines the shader rendering pass.
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RED_RSH_REFRACTION_EFFECT_IOR
(double) RED::RenderShaderRefractionEffect input parameter. Defines the shader IOR.
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RED_RSH_REFRACTION_EFFECT_REFRACTION_TEXTURE
(RED::Object*) RED::RenderShaderRefractionEffect input parameter. Defines the shader refraction texture.
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RED_RSH_REFRACTION_EFFECT_REFRACTION_MATRIX
(RED::Matrix) RED::RenderShaderRefractionEffect input parameter. Defines the shader refraction texture UV transformation matrix.
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RED_RSH_REFRACTION_EFFECT_REFRACTION_UV
(RED::MESH_CHANNEL) RED::RenderShaderRefractionEffect input parameter. Defines the shader refraction texture UV channel.
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RED_RSH_REFRACTION_EFFECT_REFRACTION_RANGE
(double) RED::RenderShaderRefractionEffect input parameter. Range of IOR values stored in the refraction texture.
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RED_RSH_REFRACTION_EFFECT_FRESNEL
(bool) RED::RenderShaderRefractionEffect input parameter. Enable or disable Fresnel effects in refraction calculations?
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RED_RSH_REFRACTION_EFFECT_TRANSPAR_COLOR
(RED::Color) RED::RenderShaderRefractionEffect input parameter. Defines the shader transparency color.
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RED_RSH_REFRACTION_EFFECT_TRANSPAR_TEXTURE
(RED::Object*) RED::RenderShaderRefractionEffect input parameter. Defines the shader transparency texture.
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RED_RSH_REFRACTION_EFFECT_TRANSPAR_MATRIX
(RED::Matrix) RED::RenderShaderRefractionEffect input parameter. Defines the shader transparency texture UV transformation matrix.
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RED_RSH_REFRACTION_EFFECT_TRANSPAR_UV
(RED::MESH_CHANNEL) RED::RenderShaderRefractionEffect input parameter. Defines the shader transparency texture UV channel.
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RED_RSH_REFRACTION_EFFECT_NORMAL_MAP_TEXTURE
(RED::Object*) RED::RenderShaderRefractionEffect input parameter. Defines the shader normal map texture.
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RED_RSH_REFRACTION_EFFECT_NORMAL_MAP_MATRIX
(RED::Matrix) RED::RenderShaderRefractionEffect input parameter. Defines the shader normal map texture UV transformation matrix.
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RED_RSH_REFRACTION_EFFECT_NORMAL_MAP_UV
(RED::MESH_CHANNEL) RED::RenderShaderRefractionEffect input parameter. Defines the shader normal map texture UV channel.
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RED_RSH_REFRACTION_EFFECT_TANGENT_CHANNEL
(RED::MESH_CHANNEL) RED::RenderShaderRefractionEffect input parameter. Defines the shader tangent vectors source channel.
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RED_REFRACT_EFFECT_SHADER_PRELIT_STRING_ID
Default RED::Object string identifier of a RED::RenderShaderRefractionEffect in the RED::MTL_PRELIT rendering pass.