RenderShaderVertexColor

Detailed Description

class RenderShaderVertexColor : public RED::RenderShader

Per-vertex interpolated color shader.

@related Using Built-in Render Shaders, class RED::IMaterial, class RED::RenderShader, class RED::StateShader, class RED::RenderCode

This shader can be used to produce per-vertex modulated illumination models. The shader uses the specified RED::MESH_CHANNEL input channel as colors defined for each vertex of the geometry. This color is used to produce a per-pixel color after interpolation over triangles of the geometry.

The RenderShaderVertexColor is usable in any pre-lighting of post-lighting pass of the material.

This shader creates one RED::HW_GENERIC platform configuration in direct lighting and two platform configurations RED::HW_NVIDIA_GENERIC and RED::HW_ATI_GENERIC in indirect lighting.

This shader only declares default ray-tracer parameters bindings in indirect lighting, using the RED_SHAD_TARGET_LIGHT_NO_LIGHT target.

Public Functions

SET_CID(CID_class_REDRenderShaderVertexColor)
IMPLEMENT_AS()
RenderShaderVertexColor(RED::MATERIAL_PASS iPass, RED::MESH_CHANNEL iVertexColorChannel, RED::Object *iResMgr, RED_RC &oErrorCode)

Constructor.

Parameters:
  • iPass – Targets RED::MTL_PRELIT, RED::MTL_POSTLIT for direct lighting passes or RED::MTL_INDIRECT_PRELIT or RED::MTL_INDIRECT_POSTLIT for indirect lighting passes.
  • iVertexColorChannel – Index of the geometry channel to use to retrieve vertex color information.
  • iResMgr – The cluster’s resource manager.
  • oErrorCode – Indicates a construction failure when not returned set to RED_OK.
virtual ~RenderShaderVertexColor()

Destructor.

Public Static Functions

static RED_RC LoadProgram(RED::String &oString, const RED::ShaderProgramID &iID)

Loads a shader program.

Generates a shader program that corresponds to the specified iID.

Parameters:
  • oString – The created program string.
  • iID – The shader program unique ID.
Returns:

RED_OK if the shader could be loaded,

RED_ALLOC_FAILURE if an allocation has failed,

RED_FAIL otherwise.

static RED_RC EvaluateFromInputParameters(RED::RenderShader *ioShader, RED::Object *iResMgr)

Evaluate a shader from its input parameters.

Parameters:
  • ioShaderShader to redefine using its own input parameters.
  • iResMgr – The cluster’s resource manager.
Returns:

RED_OK if the operation has succeeded,

RED_BAD_PARAM if iShader was not valid,

RED_BAD_PARAM if an invalid parameter was found during the evaluation,

RED_ALLOC_FAILURE if a memory allocation has failed,

Other RED_RC related to shader creation can be returned.