Licensing

HOOPS Luminate needs a valid license key to grant access to the product. The unified license key is a character sequence accessed using the “View My License” button located on the Luminate downloads page in the Developer Zone.

Once you navigate to the site above, you will download the hoops_license.h file here. You then will replace the existing hoops_license.h file in the directory as shown below, with the one from the Developer Zone:

.\HOOPS_Luminate_20XX_X.X.X\include

Note

You need to enter your licensing information at the very beginning of your application source code. HOOPS Luminate licensing must be the first steps in using the HOOPS Luminate API and is detailed below.

Using the HOOPS Luminate Framework

HOOPS Luminate can be freely experienced within the HOOPS Luminate tutorial framework. The RFK::TutorialApplication class is the main entry point that can be used for prototyping with HOOPS Luminate. A binary will require the HOOPS Luminate tutorial framework to run. It can’t run standalone without it.

The maximal runtime length of an executable program built with the HOOPS Luminate tutorial framework is set to 1 hour. After this time period, the executable must be restarted to continue operating.