RayGIRefractionColorShader
Functions
SET_CID |
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IMPLEMENT_AS |
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RayGIRefractionColorShader |
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~RayGIRefractionColorShader |
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RED_RC |
LoadProgram |
RED_RC |
EvaluateFromInputParameters |
Detailed Description
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class
RayGIRefractionColorShader
: public RED::RenderShader Built-in Global Illumination shader for refraction color calculations.
@related Using Built-in Render Shaders, class RED::IMaterial, class RED::RenderShader, class RED::StateShader, class RED::RenderCode
This shader matches the standard refraction setup of a material. It uses an opacity color / texture and an optional Fresnel term to equilibrate the amount of energy that is reflected / transmitted. Values produced by this shader are used for global illumination calculations.
This shader is intended for use in the RED::MTL_RAYTRACE rendering pass.
This shader has one configuration:
See the REDRayGIRefractionColorShader.h file documentation for the list of all #define statements used to name all parameters of this shader.
Public Functions
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SET_CID
(CID_class_REDRayGIRefractionColorShader)
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IMPLEMENT_AS
()
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RayGIRefractionColorShader
(const RED::Color &iOpacityColor, const RED::Object *iOpacityTexture, const RED::Matrix &iOpacityMatrix, RED::MESH_CHANNEL iOpacityUV, float iIOR, const RED::Object *iFresnel, RED::Object *iResMgr, RED_RC &oErrorCode) RayGIRefractionColorShader construction method.
Parameters: - iOpacityColor – Opacity color.
- iOpacityTexture – Opacity texture. Overrides the color when set.
- iOpacityMatrix – Texture matrix applied to iOpacityTexture.
- iOpacityUV – Mesh UV channel to use to sample iOpacityTexture.
- iIOR – Index of refraction (IOR) of the material.
- iFresnel – Must be NULL or a valid composite image. The ‘.xyz’ value of the image returns the opacity to consider as the transmission color. RED::IImageComposite::Fresnel is a possible valid composite image for this shader.
- iResMgr – The cluster’s resource manager.
- oErrorCode – Indicates a construction failure when not returned set to RED_OK.
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~RayGIRefractionColorShader
() RayGIRefractionColorShader destruction method.
Public Static Functions
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static RED_RC
LoadProgram
(RED::String &oString, const RED::ShaderProgramID &iID) Loads a shader program.
Generates a shader program that corresponds to the specified iID.
Parameters: - oString – The created program string.
- iID – The shader program unique ID.
Returns: RED_OK if the shader could be loaded,
RED_ALLOC_FAILURE if an allocation has failed,
RED_FAIL otherwise.
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static RED_RC
EvaluateFromInputParameters
(RED::RenderShader *ioShader, RED::Object *iResMgr) Evaluate a shader from its input parameters.
Parameters: - ioShader – Shader to redefine using its own input parameters.
- iResMgr – The cluster’s resource manager.
Returns: RED_OK if the operation has succeeded,
RED_BAD_PARAM if iShader was not valid,
RED_BAD_PARAM if an invalid parameter was found during the evaluation,
RED_ALLOC_FAILURE if a memory allocation has failed,
Other RED_RC related to shader creation can be returned.
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