REDRayGIReflectionColorShader.h
Macro Definitions
Namespaces
Types
Detailed Description
Header file describing the RED::REDRayGIReflectionColorShader class. The GI reflection color shader returns the reflection color to use for global illumination calculations.
Macro Definition
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RED_RSH_RAY_GI_REFLECTION_COLOR_SPECULAR_COLOR
(RED::Color) RED::RayGIReflectionColorShader input parameter. Defines the shader specular color.
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RED_RSH_RAY_GI_REFLECTION_COLOR_SPECULAR_TEXTURE
(RED::Object*) RED::RayGIReflectionColorShader input parameter. Defines the shader specular texture.
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RED_RSH_RAY_GI_REFLECTION_COLOR_SPECULAR_MATRIX
(RED::Matrix) RED::RayGIReflectionColorShader input parameter. Defines the shader specular UV transformation matrix.
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RED_RSH_RAY_GI_REFLECTION_COLOR_SPECULAR_UV
(RED::MESH_CHANNEL) RED::RayGIReflectionColorShader input parameter. Defines the shader specular texture UV channel.
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RED_RSH_RAY_GI_REFLECTION_COLOR_REFLECT_COLOR
(RED::Color) RED::RayGIReflectionColorShader input parameter. Defines the shader reflection color.
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RED_RSH_RAY_GI_REFLECTION_COLOR_REFLECT_TEXTURE
(RED::Object*) RED::RayGIReflectionColorShader input parameter. Defines the shader reflection texture.
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RED_RSH_RAY_GI_REFLECTION_COLOR_REFLECT_MATRIX
(RED::Matrix) RED::RayGIReflectionColorShader input parameter. Defines the shader reflection UV transformation matrix.
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RED_RSH_RAY_GI_REFLECTION_COLOR_REFLECT_UV
(RED::MESH_CHANNEL) RED::RayGIReflectionColorShader input parameter. Defines the shader reflection texture UV channel.
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RED_RSH_RAY_GI_REFLECTION_COLOR_FRESNEL_TEXTURE
(RED::Object*) RED::RayGIReflectionColorShader input parameter. Fresnel texture that may be used by the shader.
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RED_RAY_GI_REFLECTION_SHADER_STRING_ID
Default RED::Object string identifier of a RED::RayGIReflectionColorShader in the RED::MTL_RAYTRACE rendering pass.