REDRayGIReflectionColorShader.h

Macro Definitions

RED_RSH_RAY_GI_REFLECTION_COLOR_SPECULAR_COLOR

RED_RSH_RAY_GI_REFLECTION_COLOR_SPECULAR_TEXTURE

RED_RSH_RAY_GI_REFLECTION_COLOR_SPECULAR_MATRIX

RED_RSH_RAY_GI_REFLECTION_COLOR_SPECULAR_UV

RED_RSH_RAY_GI_REFLECTION_COLOR_REFLECT_COLOR

RED_RSH_RAY_GI_REFLECTION_COLOR_REFLECT_TEXTURE

RED_RSH_RAY_GI_REFLECTION_COLOR_REFLECT_MATRIX

RED_RSH_RAY_GI_REFLECTION_COLOR_REFLECT_UV

RED_RSH_RAY_GI_REFLECTION_COLOR_FRESNEL_TEXTURE

RED_RAY_GI_REFLECTION_SHADER_STRING_ID

Namespaces

RED

Types

RayGIReflectionColorShader

Detailed Description

Header file describing the RED::REDRayGIReflectionColorShader class. The GI reflection color shader returns the reflection color to use for global illumination calculations.

Macro Definition

RED_RSH_RAY_GI_REFLECTION_COLOR_SPECULAR_COLOR

(RED::Color) RED::RayGIReflectionColorShader input parameter. Defines the shader specular color.

RED_RSH_RAY_GI_REFLECTION_COLOR_SPECULAR_TEXTURE

(RED::Object*) RED::RayGIReflectionColorShader input parameter. Defines the shader specular texture.

RED_RSH_RAY_GI_REFLECTION_COLOR_SPECULAR_MATRIX

(RED::Matrix) RED::RayGIReflectionColorShader input parameter. Defines the shader specular UV transformation matrix.

RED_RSH_RAY_GI_REFLECTION_COLOR_SPECULAR_UV

(RED::MESH_CHANNEL) RED::RayGIReflectionColorShader input parameter. Defines the shader specular texture UV channel.

RED_RSH_RAY_GI_REFLECTION_COLOR_REFLECT_COLOR

(RED::Color) RED::RayGIReflectionColorShader input parameter. Defines the shader reflection color.

RED_RSH_RAY_GI_REFLECTION_COLOR_REFLECT_TEXTURE

(RED::Object*) RED::RayGIReflectionColorShader input parameter. Defines the shader reflection texture.

RED_RSH_RAY_GI_REFLECTION_COLOR_REFLECT_MATRIX

(RED::Matrix) RED::RayGIReflectionColorShader input parameter. Defines the shader reflection UV transformation matrix.

RED_RSH_RAY_GI_REFLECTION_COLOR_REFLECT_UV

(RED::MESH_CHANNEL) RED::RayGIReflectionColorShader input parameter. Defines the shader reflection texture UV channel.

RED_RSH_RAY_GI_REFLECTION_COLOR_FRESNEL_TEXTURE

(RED::Object*) RED::RayGIReflectionColorShader input parameter. Fresnel texture that may be used by the shader.

RED_RAY_GI_REFLECTION_SHADER_STRING_ID

Default RED::Object string identifier of a RED::RayGIReflectionColorShader in the RED::MTL_RAYTRACE rendering pass.