RED.h |
New return codes
- RED_SCG_INVALID_SKIN_MESH_DATA: Animation framework error code.
- RED_NET_CANT_RESOLVE_DESTINATION: RNET error code.
- RED_NET_CANT_CREATE_SOCKET: RNET error code.
New defines
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REDAnimationClip.h |
New file, part of the animation framework! |
REDAnimationData.h |
New file, part of the animation framework! |
REDCID.h |
New classes CID values. |
REDColor.h |
New methods
- RED::Color construction method from double values.
- RED::Color::SetRGBA from double values.
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REDFactory.h |
Animation system methods
- RED::Factory::CreateAnimationClipController.
- RED::Factory::CreateSkeletalAnimationClipController.
- RED::Factory::CreateSkeletalAnimationBlender.
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REDFrameStatistics.h |
New detailed statistics
- New RED::PassStatistics and RED::ViewpointStatistics classes for detailed pass statistics.
- New RED::RENDERING_PASS enumeration for pass based statistics.
- Most methods of the former RED::FrameStatistics class are now found in RED::ViewpointStatistics.
- New RED::FrameStatistics class with new high level statistics.
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REDIAnimationClipController.h |
New file, part of the animation framework! |
REDIDataManager.h |
Animation framework methods
- Added RED::IDataManager::GetAnimationClipControllersCount and RED::IDataManager::GetAnimationClipController.
- Added RED::IDataManager::GetSkeletalAnimationClipControllersCount and RED::IDataManager::GetSkeletalAnimationClipController.
- Added RED::IDataManager::GetSkeletalAnimationBlendersCount and RED::IDataManager::GetSkeletalAnimationBlender.
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REDIGICache.h |
GI replay and miscellaneous methods
- Modified RED::IGICache::FilterEstimator: the filtering criteria uses a neighbor count rather than a search radius.
- New RED::IGICache::GPUBuild method to construct a GI cache for GPU replay.
- New RED::IGICache::GetEstimatorPhotonsCount and RED::IGICache::GetCacheSamplesCount query methods.
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REDIImageComposite.h |
Minor changes
- Added missing RED_CIMG_FRESNEL_ALPHACOL parameter.
- Modified RED::IImageComposite::Layered: Maximum 7 textures can be composited in one layered image.
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REDILightShape.h |
Light baking
- New RED::RM_BAKED rendering mode for light baking.
New complete sky model
- New RED::ILightShape::IsMoonLight query method.
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REDIMaterial.h |
Realistic material enhancements
- Added new realistic features to RED::IMaterial::SetupRealisticMaterial.
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REDIMaterialController.h |
Realistic material enhancements
- Added new #define statements for new realistic material features.
New API for setting material controller creation parameters afterwards
- RED::IMaterialController::SetName.
- RED::IMaterialController::SetCategory.
- RED::IMaterialController::SetSubCategory.
- RED::IMaterialController::SetDescription.
- RED::IMaterialController::SetAuthor.
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REDIMeshShape.h |
New skinning methods
- RED::IMeshShape::AddBone, RED::IMeshShape::GetBonesCount.
- RED::IMeshShape::SetBoneMatrix, RED::IMeshShape::GetBoneMatrix, RED::IMeshShape::GetBoneNeutralPose, RED::IMeshShape::GetBoneName.
- RED::IMeshShape::GetBoneParent, RED::IMeshShape::GetBoneChildrenCount, RED::IMeshShape::GetBoneChild.
- RED::IMeshShape::SetSkinBonesCount, RED::IMeshShape::SetSkinBone.
- RED::IMeshShape::SetSkinVerticesCount, RED::IMeshShape::SetSkinVertex.
- RED::IMeshShape::SetBoneInfluencesCount, RED::IMeshShape::SetBoneInfluence.
- RED::IMeshShape::InitializeSkinning, RED::IMeshShape::DoSkinning, RED::IMeshShape::ResetSkinning, RED::IMeshShape::HasSkinningData.
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REDIMoonLightShape.h |
New file! This is the moon light source. Setup it from RED::ISkyLightShape::SetMoonLight. |
REDIOTools.h |
Miscellaneous
- Added a flag to select object types loaded through RED::IOTools::Load and to RED::IOTools::Save.
- Removed RED::IOLMT_LAMBERT_OR_PHONG, which is useless. Use RED::IOLMT_GENERIC instead.
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REDISkeletalAnimationBlender.h |
New file, part of the animation framework! |
REDISkeletalAnimationController.h |
New file, part of the animation framework! |
REDISkyLightShape.h |
New complete sky model
- Added RED::ISkyLightShape::SetPhysicalModel, RED::ISkyLightShape::GetPhysicalModel, RED::ISkyLightShape::IsPhysicalModel: New physical day and night sky model.
- Added RED::ISkyLightShape::SetCustomModel, RED::ISkyLightShape::GetCustomModel, RED::ISkyLightShape::IsCustomModel: User controller sky lighting model.
- Modified RED::ISkyLightShape::CreatePhysicalSkyTexture to comply to new API.
- Added RED::ISkyLightShape::SetSunLight, RED::ISkyLightShape::SetMoonLight: New sky model API.
- Added RED::ISkyLightShape::ComputeSunDirection, RED::ISkyLightShape::ComputeMoonDirection: New sky model helpers.
Kept the legacy sky texture construction for backward compatibility
- RED::ISkyLightShape::CreatePhysicalSkyTextureLegacy.
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REDISoftLight.h |
Miscellaneous
- Added RED::ISoftLight::GetShape to access the shape of the light source.
New complete sky model
- New RED::LT_MOON light type enumeration value.
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REDISoftRayContext.h |
Light baking changes
- Modified RED::ISoftRayContext::PrepareLights to choose to consider baked lights or not in the calculation.
Miscellaneous
- Added RED::ISoftRayContext::IsGlossinessAnglesOnly for glossiness angles queries.
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REDISoftRenderingContext.h |
GI replay and world cache
- Added RED::ISoftRenderingContext::GetRayWorldCacheSamplesCount to access the number of samples in a GI world cache.
- New RED::ISoftRenderingContext::IsGIEnabled to query the actual GI settings.
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REDISunLightShape.h |
New complete sky model
- Removed RED::ISunLightShape::SetSun. The sun is now setup using RED::ISkyLightShape::SetSunLight.
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REDIWindow.h |
Miscellaneous
- Changed the prototype of RED::IWindow::FrameTracingGICache to always supply a list of filtering positions to the method.
- Added RED::IWindow::GetFrameStatistics to retrieve current frame statistics.
- New RED::IWindow::SetOSHandler method to change the handle of a window during its life.
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REDMath.h |
Miscellaneous
- New REDMISPower helper function.
- Removed REDNoise. Now in RED::Noise class.
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REDMutex.h |
New cross platform mutex class. |
REDNoise.h |
New file! Implements Perlin and Worley noise in 2D and 3D with or without derivatives calculations. |
REDOptionList.h |
New options
- New RED::OPTIONS_RAY_WORLD_CACHE_SAMPLES_COUNT: New option to choose the number of samples in a GI cache generated in world mode.
- New RED::OPTIONS_RAY_WORLD_CACHE_SAMPLES_SPREAD: Controls the GPU spreading of GI cache samples.
- New RED::OPTIONS_RAY_FORCE_EMBREE: Forces using Embree, regardless of the scene contents.
- New RED::OPTIONS_RAY_TRANSPARENCY_TOLERANCE_GPU: Controls the numerical tolerance of transparency rays in GPU ray-tracing.
- New RED::OPTIONS_FORCE_STENCIL: enable stencil buffers on auxiliary buffers.
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REDQuaternion.h |
New file! |
REDRenderShader.h |
Miscellaneous
- Modified RED::RenderShader::VertexProgramSelection and RED::RenderShader::CompositeTextureSelection for built-in shaders codepath determination.
- Modified RED::RenderShader::SelectSingleUV: 16 textures maximum allowed.
- New RED_LIGHT_MOON_LIGHT light source geometry and lighting target.
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REDRenderShaderParameter.h |
Miscellaneous
- New RED::RenderShaderParameter::REF_RAY_ENDING_NOR_IMAGE: New GPU ray-tracing reference.
- New RED::RenderShaderParameter::REF_RAY_WORLD_CACHE_SAMPLE_SPREAD: Reference for RED::OPTIONS_RAY_WORLD_CACHE_SAMPLES_SPREAD.
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REDShaderProgramID.h |
Modified internal shader classification. |
REDShaderString.h |
Miscellaneous
- Modified RED::ShaderString::ReadBumpMap to comply to new built-in shaders texturing capabilities.
- Added RED::ShaderString::Tex: general texture access method for ARB programs.
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REDVector3.h |
New RED::Vector3::Set method from double values. |
REDVolumetricEffect.h |
Modified RED::VolumetricEffect::GetPhase: RGB wavelength phase returned. |
REDVolumetricEffectBoxVolume.h |
Modified RED::VolumetricEffectBoxVolume::GetPhase: RGB wavelength phase returned. |
REDVolumetricEffectLightVolume.h |
Modified RED::VolumetricEffectLightVolume::GetPhase: RGB wavelength phase returned. |