REDRenderShaderAmbient.h
Macro Definitions
Namespaces
Types
Detailed Description
Header file describing the RED::RenderShaderAmbient class, that is the shader class implementing a simple ambient illumination model.
Macro Definition
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RED_RSH_AMBIENT_RENDER_PASS
(RED::MATERIAL_PASS) RED::RenderShaderAmbient input parameter. Defines the shader rendering pass.
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RED_RSH_AMBIENT_BASE_COLOR
(RED::Color) RED::RenderShaderAmbient input parameter. Defines the shader base color.
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RED_RSH_AMBIENT_BASE_TEXTURE
(RED::Object*) RED::RenderShaderAmbient input parameter. Defines the shader base texture.
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RED_RSH_AMBIENT_BASE_MATRIX
(RED::Matrix) RED::RenderShaderAmbient input parameter. Defines the shader base UV transformation matrix.
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RED_RSH_AMBIENT_BASE_UV
(RED::MESH_CHANNEL) RED::RenderShaderAmbient input parameter. Defines the shader base texture UV channel.
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RED_RSH_AMBIENT_AMBIENT_COLOR
(RED::Color) RED::RenderShaderAmbient input parameter. Defines the shader ambient color.
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RED_RSH_AMBIENT_AMBIENT_TEXTURE
(RED::Object*) RED::RenderShaderAmbient input parameter. Defines the shader ambient texture.
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RED_RSH_AMBIENT_AMBIENT_MATRIX
(RED::Matrix) RED::RenderShaderAmbient input parameter. Defines the shader ambient UV transformation matrix.
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RED_RSH_AMBIENT_AMBIENT_UV
(RED::MESH_CHANNEL) RED::RenderShaderAmbient input parameter. Defines the shader ambient texture UV channel.
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RED_RSH_AMBIENT_EMISSIVE_COLOR
(RED::Color) RED::RenderShaderAmbient input parameter. Defines the shader emissive color.
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RED_RSH_AMBIENT_EMISSIVE_TEXTURE
(RED::Object*) RED::RenderShaderAmbient input parameter. Defines the shader emissive texture.
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RED_RSH_AMBIENT_EMISSIVE_MATRIX
(RED::Matrix) RED::RenderShaderAmbient input parameter. Defines the shader emissive UV transformation matrix.
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RED_RSH_AMBIENT_EMISSIVE_UV
(RED::MESH_CHANNEL) RED::RenderShaderAmbient input parameter. Defines the shader emissive texture UV channel.
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RED_RSH_AMBIENT_TRANSPAR_COLOR
(RED::Color) RED::RenderShaderAmbient input parameter. Defines the shader transpar color.
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RED_RSH_AMBIENT_TRANSPAR_TEXTURE
(RED::Object*) RED::RenderShaderAmbient input parameter. Defines the shader transpar texture.
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RED_RSH_AMBIENT_TRANSPAR_MATRIX
(RED::Matrix) RED::RenderShaderAmbient input parameter. Defines the shader transpar UV transformation matrix.
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RED_RSH_AMBIENT_TRANSPAR_UV
(RED::MESH_CHANNEL) RED::RenderShaderAmbient input parameter. Defines the shader transpar texture UV channel.
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RED_RSH_AMBIENT_EQUATION
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RED_AMBIENT_SHADER_PRELIT_STRING_ID
Default RED::Object string identifier of a RED::RenderShaderAmbient in a pass.
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RED_AMBIENT_SHADER_INDIRECT_PRELIT_STRING_ID
Default RED::Object string identifier of a RED::RenderShaderAmbient in a pass.
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RED_AMBIENT_SHADER_POSTLIT_STRING_ID
Default RED::Object string identifier of a RED::RenderShaderAmbient in a pass.
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RED_AMBIENT_SHADER_INDIRECT_POSTLIT_STRING_ID
Default RED::Object string identifier of a RED::RenderShaderAmbient in a pass.