REDRayReflectionShader.h
Macro Definitions
Types
| RayReflectionShader |
Detailed Description
Header file describing the RED::RayReflectionShader class. The reflection shader class is the shader class needed by the ray-tracer to compute reflections.
Macro Definition
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RED_RSH_RAY_REFLECTION_NORMAL_MAP_TEXTURE (RED::Object*) RED::RayReflectionShader input parameter. Normal map texture.
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RED_RSH_RAY_REFLECTION_NORMAL_MAP_MATRIX (RED::Matrix) RED::RayReflectionShader input parameter. Normal map texture UV transformation matrix.
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RED_RSH_RAY_REFLECTION_NORMAL_MAP_UV (RED::MESH_CHANNEL) RED::RayReflectionShader input parameter. Normal map texture UV channel.
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RED_RSH_RAY_REFLECTION_TANGENT_CHANNEL (RED::MESH_CHANNEL) RED::RayReflectionShader input parameter. Tangent vectors source channel.
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RED_RSH_RAY_REFLECTION_ALPHA_MASK_TEXTURE (RED::Object*) RED::RayReflectionShader input parameter. Alpha masking texture.
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RED_RSH_RAY_REFLECTION_ALPHA_MASK_MATRIX (RED::Matrix) RED::RayReflectionShader input parameter. Alpha masking texture UV transformation matrix.
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RED_RSH_RAY_REFLECTION_ALPHA_MASK_UV (RED::MESH_CHANNEL) RED::RayReflectionShader input parameter. Alpha masking texture UV channel.
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RED_RSH_RAY_REFLECTION_ALPHA_MASK_THRESHOLD (double) RED::RayReflectionShader input parameter. Alpha masking threshold.
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RED_RSH_RAY_REFLECTION_BUMP_EFFECT (double) RED::RayReflectionShader input parameter. Intensity of the normal map.
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RED_RSH_RAY_REFLECTION_GLOSSY (bool) RED::RayReflectionShader input parameter. Is the shader using glossiness?
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RED_RSH_RAY_REFLECTION_GLOSSY_ANGLE (double) RED::RayReflectionShader input parameter. Glossiness angle of the shader.
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RED_RSH_RAY_REFLECTION_GLOSSY_SAMPLES (double) RED::RayReflectionShader input parameter. Number of samples in the glossiness.
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RED_RAY_REFL_SHADER_PHONG_STRING_ID Default name of a RED::RayReflectionShader calculating reflection vectors for a RED::RenderShaderPhong.
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RED_RAY_REFL_SHADER_ANISO_STRING_ID Default name of a RED::RayReflectionShader calculating reflection vectors for a RED::RenderShaderAnisotropic.