RenderShaderEdges
Functions
Detailed Description
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class RenderShaderEdges : public RED::RenderShader
Edge selection and rendering shader.
@related Using Built-in Render Shaders, workflow wf_polygon_offset_edges, class RED::IMaterial, class RED::RenderShader, class RED::StateShader, class RED::RenderCode
This shader is used on objects that implement the RED::ILineShape interface. It uses edges attributes information to filter edges that must be rendered in a geometry, among:
Border (or frontier) edges,
Contour edges,
Inner edges based on a crease angle threshold.
Edges are rendered using a constant color (including alpha output).
The shader requires the following data channel on the input lines:
Vertices,
First adjacent triangle normal,
Second adjacent triangle normal (zero in the data channel if there’s no second triangle sharing the edge).
The result of RED::IMeshShape::BuildContourEdges generates data that is well suited for using with this shader.
This shader creates the following platform configurations:
All parameters declared by this shader are using the RED_SHAD_TARGET_LIGHT_NO_LIGHT shader target (commonly used in its shortcut form RED_L0), except for the declared software kill shader statements that are using the RED_SHAD_TARGET_SOFT_KILL target.
See the REDRenderShaderEdges.h file documentation for the list of all #define statements used to name all parameters of this shader.
Public Functions
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SET_CID(CID_class_REDRenderShaderEdges)
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IMPLEMENT_AS()
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RenderShaderEdges(RED::MATERIAL_PASS iRenderingPass, RED::MESH_CHANNEL iVertexChannel, RED::MESH_CHANNEL iNormal1Channel, RED::MESH_CHANNEL iNormal2Channel, const RED::Color &iColor, bool iDrawBorder, bool iDrawContour, float iCreaseAngle, RED::Object *iResMgr, RED_RC &oErrorCode)
Constructor.
- Parameters
iRenderingPass – The target rendering pass in RED::MTL_PRELIT, or RED::MTL_POSTLIT.
iVertexChannel – Source channel with vertex information.
iNormal1Channel – First adjacent triangle normal channel.
iNormal2Channel – Second adjacent triangle normal channel.
iColor – Output edge color.
iDrawBorder – Render border edges?
iDrawContour – Render contour edges?
iCreaseAngle – Crease angle below which inner edges will be filtered (in radians). Set to RED_PI to discard all inner edges.
iResMgr – The cluster’s resource manager.
oErrorCode – Indicates a construction failure when not returned set to RED_OK.
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virtual ~RenderShaderEdges()
Destructor.
Public Static Functions
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static RED_RC LoadProgram(RED::String &oString, const RED::ShaderProgramID &iID)
Loads a shader program.
Generates a shader program that corresponds to the specified iID.
- Parameters
oString – The created program string.
iID – The shader program unique ID.
- Returns
RED_OK if the shader could be loaded,
RED_ALLOC_FAILURE if an allocation has failed,
RED_FAIL otherwise.
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static RED_RC EvaluateFromInputParameters(RED::RenderShader *ioShader, RED::Object *iResMgr)
Evaluate a shader from its input parameters.
- Parameters
ioShader – Shader to redefine using its own input parameters.
iResMgr – The cluster’s resource manager.
- Returns
RED_OK if the operation has succeeded,
RED_BAD_PARAM if iShader was not valid,
RED_BAD_PARAM if an invalid parameter was found during the evaluation,
RED_ALLOC_FAILURE if a memory allocation has failed,
Other RED_RC related to shader creation can be returned.