Applying Tone Mapping on a Completed Image

During pure software rendering, all the post processes (RED::PostProcess) are applied during the image calculation. Once the image is completed (i.e. RED::IWindow::FrameTracing if finished), the post processes are no longer applied. If you change the tone mapping values, you will notice that the completed image is not updated. This tutorial is here to show you how HOOPS Luminate can tackle this problem.

Visualizing the Issue

In the first step of the tutorial, we create a simple scene and configure it to do software rendering. Nothing really difficult here.

The RFK framework provides a useful built-in tool to change the post processes options dynamically in any application: the tone mapping inspector (RFK::IPR_TONEMAPPING). We add a button in the application tool bar to display it.

RC_TEST( RFK::TutorialApplication::CreateCommand( g_cmd_tonemapping, "Tone mapping", "../Resources/camera_edit.png", "", OnToneMapping, NULL, CMD_FLAG_CHECKABLE ) );
RC_TEST( RFK::TutorialApplication::AddCommand( tb, g_cmd_tonemapping ) );

Then a callback function is created to open and close the post process panel:

RED_RC OnToneMapping( int iCommand )
{
    int state = RFK::TutorialApplication::GetCommandState( iCommand );

    if( state & CMD_FLAG_CHECKED )
    {
        RC_TEST( RFK::TutorialApplication::ShowInspector( RFK::IPR_TONEMAPPING, RFK::TutorialApplication::GetViewpoint() ) );
    }
    else
    {
        RFK::TutorialApplication::HideInspector( RFK::IPR_TONEMAPPING );
    }

    return RED_OK;
}
../../../_images/wf_ApplyingToneMappingOnACompletedImage01.jpg

The tone mapping inspector on the right

In fact, the tutorial framework always uses HOOPS Luminate in hybrid mode (see Hardware or Software Startup). Thus you will not be able to see the issue here.

Note

In hybrid mode, the issue does not happens because the tone mapping is done on GPU and is updated even after the image is calculated, which is not the case in pure software mode.

We will do as if we were in full CPU mode and continue as if we have to tackle the problem. If we were in pure software mode, the changes in tone mapping and post processes would be visible during the image calculation but not anymore once finished.

Applying Post Process after the Image Calculation

In order to change tone mapping options after the completion of an image, we will use the RED::IWindow::FrameTracingImages function instead of the RED::IWindow::FrameTracing one to calculate the image. This function performs the same operation but returns the color and depth rendered images. The tutorial framework allows to switch from RED::IWindow::FrameTracing to RED::IWindow::FrameTracingImages by calling the RFK::TutorialApplication::AddFrameTracingImages function.

// Create render images:
RC_TEST( iresmgr->CreateImage2D( g_vrl_color_image, iresmgr->GetState() ) );
RC_TEST( iresmgr->CreateImage2D( g_vrl_depth_image, iresmgr->GetState() ) );

// Tells the tutorial to use these render images with a RED::IWindow::FrameTracingImages.
RC_TEST( RFK::TutorialApplication::AddFrameTracingImages( g_vrl_color_image, g_vrl_depth_image, RFK::TutorialApplication::GetViewpoint() ) );

Then, once the image is calculated, we will stop calling RED::IWindow::FrameTracingImages and call RED::IWindow::FrameDrawing instead. We switch from software to hardware rendering after re-injecting the completed software image (retrieved using RED::IWindow::FrameTracingImages) in the RED::IViewpointRenderList. The next code sample is written in the RFK::EVT_RENDER_COMPLETE event callback:

// Set viewpoint soft images before switching from software to active mode:
// This will allow to do post processing after the software image is calculated.
RC_TEST( ivrl->SetViewpointSoftImages( g_vrl_color_image, g_vrl_depth_image,
                                    RFK::TutorialApplication::GetViewpoint(),
                                    iresmgr->GetState() ) );

// Set active hardware rendering mode after the frame tracing is done:
// This will call RED::IWindow::FrameDrawing instead of RED::IWindow::FrameTracingImages.
RC_TEST( RFK::TutorialApplication::SetLoopMode( RFK::LM_ACTIVE ) );

Of course, when the rendering needs to be restarted, for instance when the user changes the camera with the mouse, you have to switch back to software loop mode:

RC_TEST( RFK::TutorialApplication::SetLoopMode( RFK::LM_SOFTWARE_BY_BLOCKS ) );
../../../_images/wf_ApplyingToneMappingOnACompletedImage02.png

The complete process

This time, after launching the tutorial application, you can see that you can change the post process parameters even after the image is fully calculated.