Creating a Realistic Liquid Material

../../../_images/material_liquid.png

Liquid material

Main parameters:

  • Diffuse color set to black
  • Reflection color set to light grey, light red tint
  • Transmission color set to red
  • Transmission scattering color set to dark red
  • Transmission scattering scale set to 0.01 (units in cm)
  • Fresnel enabled
  • Double sided
  • IOR set to 1.8

This setup uses RED::IMaterial::SetupRealisticMaterial to produce a liquid material. The main difference compared to a transparent material is that we’ll use the transmission scattering to attenuate the transparency of the material along with the distance crossed in it.