Creating a Realistic Liquid Material

../../../_images/material_liquid.png

Liquid material

Main parameters:

  • Diffuse color set to black

  • Reflection color set to light grey, light red tint

  • Transmission color set to red

  • Transmission scattering color set to dark red

  • Transmission scattering scale set to 0.01 (units in cm)

  • Fresnel enabled

  • Double sided

  • IOR set to 1.8

This setup uses RED::IMaterial::SetupRealisticMaterial to produce a liquid material. The main difference compared to a transparent material is that we’ll use the transmission scattering to attenuate the transparency of the material along with the distance crossed in it.