REDRenderShaderAnisotropic.h
Macro Definitions
Namespaces
Types
Detailed Description
Header file describing the RED::RenderShaderAnisotropic class. The anisotropic shader implements the Anisotropic lighting illumination model.
Macro Definition
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RED_RSH_ANISOTROPIC_RENDER_PASS
(RED::MATERIAL_PASS) RED::RenderShaderAnisotropic input parameter. Defines the shader rendering pass.
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RED_RSH_ANISOTROPIC_DIFFUSE_COLOR
(RED::Color) RED::RenderShaderAnisotropic input parameter. Defines the shader diffuse color.
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RED_RSH_ANISOTROPIC_DIFFUSE_TEXTURE
(RED::Object*) RED::RenderShaderAnisotropic input parameter. Defines the shader diffuse texture.
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RED_RSH_ANISOTROPIC_DIFFUSE_MATRIX
(RED::Matrix) RED::RenderShaderAnisotropic input parameter. Defines the shader diffuse texture UV transformation matrix.
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RED_RSH_ANISOTROPIC_DIFFUSE_UV
(RED::MESH_CHANNEL) RED::RenderShaderAnisotropic input parameter. Defines the shader diffuse texture UV channel.
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RED_RSH_ANISOTROPIC_SPECULAR_COLOR
(RED::Color) RED::RenderShaderAnisotropic input parameter. Defines the shader specular color.
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RED_RSH_ANISOTROPIC_SPECULAR_TEXTURE
(RED::Object*) RED::RenderShaderAnisotropic input parameter. Defines the shader specular texture.
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RED_RSH_ANISOTROPIC_SPECULAR_MATRIX
(RED::Matrix) RED::RenderShaderAnisotropic input parameter. Defines the shader specular texture UV transformation matrix.
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RED_RSH_ANISOTROPIC_SPECULAR_UV
(RED::MESH_CHANNEL) RED::RenderShaderAnisotropic input parameter. Defines the shader specular texture UV channel.
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RED_RSH_ANISOTROPIC_EXPONENT_VALUE
(double) RED::RenderShaderAnisotropic input parameter. Defines the shader specular exponent.
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RED_RSH_ANISOTROPIC_EXPONENT_TEXTURE
(RED::Object*) RED::RenderShaderAnisotropic input parameter. Defines the shader specular exponent texture.
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RED_RSH_ANISOTROPIC_EXPONENT_MATRIX
(RED::Matrix) RED::RenderShaderAnisotropic input parameter. Defines the shader specular exponent texture UV transformation matrix.
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RED_RSH_ANISOTROPIC_EXPONENT_UV
(RED::MESH_CHANNEL) RED::RenderShaderAnisotropic input parameter. Defines the shader specular exponent texture UV channel.
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RED_RSH_ANISOTROPIC_EXPONENT_RANGE
(double) RED::RenderShaderAnisotropic input parameter. Range of values in the shader specular exponent texture.
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RED_RSH_ANISOTROPIC_NORMAL_MAP_TEXTURE
(RED::Object*) RED::RenderShaderAnisotropic input parameter. Defines the shader normal map texture.
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RED_RSH_ANISOTROPIC_NORMAL_MAP_MATRIX
(RED::Matrix) RED::RenderShaderAnisotropic input parameter. Defines the shader normal map texture UV transformation matrix.
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RED_RSH_ANISOTROPIC_NORMAL_MAP_UV
(RED::MESH_CHANNEL) RED::RenderShaderAnisotropic input parameter. Defines the shader normal map texture UV channel.
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RED_RSH_ANISOTROPIC_TANGENT_CHANNEL
(RED::MESH_CHANNEL) RED::RenderShaderAnisotropic input parameter. Defines the tangent vectors channel.
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RED_RSH_ANISOTROPIC_ORIENTATION_COLOR
(RED::Color) RED::RenderShaderAnisotropic input parameter. Defines the shader orientation color.
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RED_RSH_ANISOTROPIC_ORIENTATION_TEXTURE
(RED::Object*) RED::RenderShaderAnisotropic input parameter. Defines the shader orientation texture.
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RED_RSH_ANISOTROPIC_ORIENTATION_MATRIX
(RED::Matrix) RED::RenderShaderAnisotropic input parameter. Defines the shader orientation texture UV transformation matrix.
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RED_RSH_ANISOTROPIC_ORIENTATION_UV
(RED::MESH_CHANNEL) RED::RenderShaderAnisotropic input parameter. Defines the shader orientation texture UV channel.
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RED_RSH_ANISOTROPIC_ANISOTROPY_COLOR
(RED::Color) RED::RenderShaderAnisotropic input parameter. Defines the shader anisotropy color.
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RED_RSH_ANISOTROPIC_ANISOTROPY_TEXTURE
(RED::Object*) RED::RenderShaderAnisotropic input parameter. Defines the shader anisotropy texture.
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RED_RSH_ANISOTROPIC_ANISOTROPY_MATRIX
(RED::Matrix) RED::RenderShaderAnisotropic input parameter. Defines the shader anisotropy texture UV transformation matrix.
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RED_RSH_ANISOTROPIC_ANISOTROPY_UV
(RED::MESH_CHANNEL) RED::RenderShaderAnisotropic input parameter. Defines the shader anisotropy texture UV channel.
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RED_RSH_ANISOTROPIC_TRANSPARENCY_COLOR
(RED::Color) RED::RenderShaderAnisotropic input parameter. Defines the shader transparency color.
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RED_RSH_ANISOTROPIC_TRANSPARENCY_TEXTURE
(RED::Object*) RED::RenderShaderAnisotropic input parameter. Defines the shader transparency texture.
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RED_RSH_ANISOTROPIC_TRANSPARENCY_MATRIX
(RED::Matrix) RED::RenderShaderAnisotropic input parameter. Defines the shader transparency texture UV transformation matrix.
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RED_RSH_ANISOTROPIC_TRANSPARENCY_UV
(RED::MESH_CHANNEL) RED::RenderShaderAnisotropic input parameter. Defines the shader transparency texture UV channel.
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RED_ANISO_SHADER_LIT_STRING_ID
Default RED::Object string identifier of a RED::RenderShaderAnisotropic in a pass.
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RED_ANISO_SHADER_INDIRECT_LIT_STRING_ID
Default RED::Object string identifier of a RED::RenderShaderAnisotropic in a pass.