Creating a Realistic Wood Material
Main parameters:
Diffuse texture
Weak relief bump texture
Fresnel enabled
Average grey reflectance (0.6 - 0.7)
Very small or no glossiness (0.0 - 0.01)
This setup uses RED::IMaterial::SetupRealisticMaterial
to produce the look of wooden surfaces. The setup relies mainly on applying a diffuse texture to define the material. Then, a bump map may also be applied (a greyscale version of the diffuse may work), with a small amount of bump, not to affect the material surface in a too visible way.
Then, depending on the finishing of the material, the amount of reflection may vary. Enable Fresnel, apply an average grey reflection, and possibly a bit of glossiness, depending on the result you want to achieve. A reflection texture may also be applied to mimic variations in the material reflectance. However, depending on the finishing of the material, this may be needed or not.