ART.h |
Global namespace migration of the REDart API, from namespace RPL to namespace ART. All ART include files have been updated.
New helper macros to access the most common ART objects.
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ARTIAssetManager.h |
New methods
ART::IAssetManager::DeleteAtlas: Cleanup of a loaded atlas.
ART::IAssetManager::CreateAtlas and ART::IAssetManager::DeleteAtlas: Creation and destruction of a flat atlas.
ART::IAssetManager::DeleteGeometry: Cleanup of a created geometry.
ART::IAssetManager::BuildGeometryREDGraph: Turn an ART geometry into a plain REDsdk scene graph.
ART::IAssetManager::StopGenerateGeometryGICache: Interrupt a GI cache calculation.
ART::IAssetManager::ClearGeometryGICache: Helper to cleanup a geometry GI cache.
ART::IAssetManager::DeleteReflectionProbesMaps: Cleanup of reflection probes maps.
ART::IAssetManager::StopGenerateGeometryVertexAO: Interrupt a geometry vertex AO calculation.
ART::IAssetManager::DeleteLightStaticShadowMaps: New methods to cleanup the memory of static shadow maps.
Modified methods
ART::IAssetManager::LoadAtlas: The RED::IDataManager loading context is now returned for a proper memory cleanup.
ART::IAssetManager::LoadGeometrySourceFile: No more gamma control on import, an option to select the storage mode of textures, progress callback.
ART::IAssetManager::GenerateGeometryGICache: Added a ground handling option.
ART::IAssetManager::SaveGeometryGICache, ART::IAssetManager::LoadGeometryGICache: Added a sun direction option that corresponds to the cache saved.
ART::IAssetManager::LoadReflectionProbeMaps: Retrieved the data context for a proper memory cleanup.
ART::IAssetManager::GenerateGIFilteringPositions: Added a ground altitude control.
ART::IAssetManager::ComputeShapePaths: New option flag to add the shape itself in generated paths.
Removed methods
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ARTIGeometry.h |
Modified methods
Removed methods
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ARTILight.h |
New methods
ART::ILight::GetSphereRadius: for physical spherical lights.
ART::ILight::GetShadowMapBlur, ART::ILight::SetShadowMapBlur: Control the light shadow map blur.
ART::ILight::SetIESData: Specify IES parameters retrieved from the ART::IAssetManager.
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ARTIMaterial.h |
New file. ART material. |
ARTIObserver.h |
New methods
ART::IObserver::GetNearFarBackground: Return clipping planes for the background scenery.
Background near far override API: ART::IObserver::OverrideNearFarBackground and related accessors.
ART::IObserver::GetPrimaryRay: Return the picking line getting through a pixel.
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ARTIOptions.h |
New ART::DISPLAY_MODE value, ART::DM_OBJECT_ID to visualize object IDs in a scene
New API to control switching fields of views for different display categories (a star in a sky, close orbit): ART::IOptions::SetStarInTheSkyFOVRatio, ART::IOptions::SetCloseOrbitFOVRatio and corresponding accessors
Removed methods (will be remade public through another API directly at the planetary or atlas level)
ART::IOptions::SetStarRadianceMultiplier and ART::IOptions::GetStarRadianceMultiplier: to control the star radiance.
ART::IOptions::SetSkyRadianceMultiplier and ART::IOptions::GetSkyRadianceMultiplier: to control the sky radiance.
ART::IOptions::SetSkyMultiplier and ART::IOptions::GetSkyMultiplier: to control the visible sky intensity.
ART::IOptions::SetCloudsGroundAlbedo and ART::IOptions::GetCloudsGroundAlbedo: Useless after improvements of the shading model.
ART::IOptions::SetLightShadowMapBlur and ART::IOptions::GetLightShadowMapBlur: Moved to lights and customizable on a per light basis.
New methods
ART::IOptions::SetAtmosphericCloudShadows and ART::IOptions::GetAtmosphericCloudShadows: Control the shadowing of clouds over the atmosphere.
ART::IOptions::SetStarGIStrengthInShadows and ART::IOptions::GetStarGIStrengthInShadows: Control the backlighting and GI produced by the sun in shadowed regions.
ART::IOptions::SetPrismsSplatOverlap and ART::IOptions::GetPrismsSplatOverlap: Control the distance overlapping of prisms with splatting.
ART::IOptions::SetThreadsCount, ART::IOptions::GetThreadsCount: Control the number of threads used for all ART calculations.
ART::IOptions::SetPlanetLandscapeThreadsCount and ART::IOptions::GetPlanetLandscapeThreadsCount: Set the number of auxiliary threads needed to calculate a landscape.
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ARTIPlanet.h |
New methods
Modified methods
Removed methods
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ARTIWorld.h |
New methods
ART::IWorld::GetStar to access to the star of a solar or earth based system.
ART::IWorld::OverrideGlobalTime, ART::IWorld::GetGlobalTimeOverride: Gain control over the simulation time.
Modified methods
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REDFrameStatistics.h |
New RED::RENDERING_PROGRESS_STEP: RED::RPS_WORLD_GI_CACHE_PROCESSING used to track the progress of world GI caches calculations. |
REDImageTools.h |
Fixed some methods wrong prototypes. |
REDIOTools.h |
Added a iLocalImages parameter to choose the storage mode of images to the RED::IOTools::Load method. |
REDIMaterial.h |
New RED::MTL_INTERNAL pass marker that can be returned to new OpenGL material customization callback (see RED::OPENGL_MATERIAL_CALLBACK). |
REDIMeshShape.h |
New RED::MESH_FORMAT value: RED::MFT_HALF_FLOAT for the storage on 2 bytes floating point values.
Modification of the RED::IMeshShape::Polygon method with a better management of UV textures and handling of polygon with different winding rules (RED::POLYGON_WINDING_RULE). |
REDIPhysicalLightShape.h |
Added a new method RED::IPhysicalLightShape::SetIESValues that can be used to supply IES values to a light without requiring an IES file to be loaded. |
REDIResourceManager.h |
Added new low level OpenGL customization callbacks: RED::IResourceManager::SetOpenGLMaterialCallback, RED::IResourceManager::SetOpenGLBufferCallback and RED::IResourceManager::SetOpenGLViewpointCallback, corresponding accessors and callback prototypes. |
REDISoftRayContext.h |
Modified methods
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REDISoftRenderingContext.h |
New methods
RED::ISoftRenderingContext::GetRayAdaptiveSamplingAllowedTime: Return the amount of time allowed to time based adaptive calculations.
RED::ISoftRenderingContext::GetBackgroundImagesIntensityScale: Return the background images intensity scaling factor.
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REDITransformShape.h |
Added an option to preserve source IDs of shapes when calling RED::ITransformShape::BuildHLR. |
REDIViewpoint.h |
New RED::IViewpoint::GetRenderShaderParameters method for a direct access to camera render shader parameters. |
REDIViewpointRenderList.h |
New methods
RED::IViewpointRenderList::GetBackgroundImagesIntensityScale: Retrieve the intensity scaling of a background image.
RED::IViewpointRenderList::SetViewpointSoftMatrix, RED::IViewpointRenderList::GetViewpointSoftMatrix: Supply the camera matrix to RED::IViewpointRenderList::SetViewpointSoftImages for post-processing needs.
RED::IViewpointRenderList::GetInverseProjectionViewportMatrix: Return the VPV inverse matrix for the specified viewpoint.
Modified methods
RED::IViewpointRenderList::SetPixelFormat, RED::IViewpointRenderList::GetPixelFormat: Added a parameter to do the operation on a specific buffer in the case of multi-buffered VRLs.
RED::IViewpointRenderList::SetBackgroundImages: Added a parameter to change the intensity scale of a background image.
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REDIWindow.h |
Modified methods
RED::IWindow::CreateVRL: Added an option flag to create a buffer with or without a z-buffer.
RED::IWindow::CreateMultiRenderTargetVRL: Added an option flag to create a buffer with or without a z-buffer. Added a per buffer format selection.
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REDOptionList.h |
New options
RED::OPTIONS_REFRESH_INSTANCE_COUNTERS: Can be turned on to force the refresh of instance counter values without requiring to edit the scene graph.
RED::OPTIONS_RAY_ADAPTIVE_SAMPLING_ALLOWED_TIME: Used by ref bk_re_adaptive_sampling, to set adaptation based on time rather than on quality.
RED::OPTIONS_RAY_GI_ESTIMATOR_FULL_PATH: Can be used to increase the quality of the GI estimator in complex rendering situations.
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REDPostProcess.h |
New RED::TONEMAPPING_OPERATOR, RED::TMO_EXPONENTIAL
New methods
Glow threshold: RED::PostProcess::SetGlowThreshold and RED::PostProcess::GetGlowThreshold.
Depth line post process: RED::PostProcess::SetDepthLine and other configuration methods.
Vignette post process: RED::PostProcess::SetVignette and other configuration methods.
Lookup tables: RED::PostProcess::SetLUT and other configuration methods.
All CPU methods to compute multi-pass processing effects: for instance RED::PostProcess::ProcessGlowPass1 and other similar methods.
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REDRenderShaderParameter.h |
New matrices parameters
RED::RenderShaderParameter::REF_VRL_VIEW_MATRIX,
RED::RenderShaderParameter::REF_VRL_VIEW_PROJECTION_MATRIX,
RED::RenderShaderParameter::REF_VRL_VIEWPORT_MATRIX,
RED::RenderShaderParameter::REF_VRL_PROJECTION_MATRIX,
New inverse matrices parameters
RED::RenderShaderParameter::REF_VRL_VIEW_PROJECTION_VIEWPORT_MATRIX_INVERT,
RED::RenderShaderParameter::REF_VRL_MODEL_MATRIX_INVERT,
RED::RenderShaderParameter::REF_VRL_MODELVIEW_MATRIX_INVERT,
RED::RenderShaderParameter::REF_VRL_MODELVIEW_PROJECTION_MATRIX_INVERT,
RED::RenderShaderParameter::REF_VRL_VIEW_MATRIX_INVERT,
RED::RenderShaderParameter::REF_VRL_VIEW_PROJECTION_MATRIX_INVERT,
RED::RenderShaderParameter::REF_VRL_VIEWPORT_MATRIX_INVERT,
RED::RenderShaderParameter::REF_VRL_VIEW_PROJECTION_VIEWPORT_MATRIX_INVERT,
RED::RenderShaderParameter::REF_VRL_PROJECTION_MATRIX_INVERT.
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REDShaderString.h |
New RED::ShaderString::SmoothStep method. Equivalent to GLSL smoothstep function. |
REDStateShader.h |
Added a missing RED::StateShader::GetBlendingMode accessor. |