Adding Clouds to a Sky Light Shape
To add clouds to the sky light shape, simply call the RED::ISkyLightShape::AddClouds
function after the creation of the sky. The clouds will appear on the final sky texture. The texture can later be added as background image.
RED::ISkyLightShape* isky = sky->As< RED::ISkyLightShape >();
// Setup the sky model.
RC_TEST( isky->SetPhysicalModel( 1.0, view_height, 1.0, 3, 0.1, 0.8, 0.7,
sun_direction, 1.0, 1.0,
moon_direction, 1.0, 1.0,
1.0, 0.6, iresmgr->GetState() ) );
// Add the clouds layer.
int cloudlayer;
double cumulus_altitude = 1000.0;
double cumulus_density = 0.2 * 1e6;
double cumulus_intensity = 1.0;
double cumulus_opacity = 0.8;
RC_TEST( isky->AddClouds( cloudlayer, cumulus_altitude, cumulus_density, cumulus_intensity, cumulus_opacity, RED::CT_CUMULUS, 18081986, iresmgr->GetState() ) );
// Setup the background image.
RC_TEST( isky->CreatePhysicalSkyTexture( bg_tex, true, 0, false, true, true, iresmgr->GetState() ) );
For further explanations about the sky light shape, see Sky Model.