Application
- Accessing to RED Object Interfaces
- Assembling a Minimal HOOPS Luminate Application
- Setup an Error Callback
- Creating a HOOPS Luminate Window using the RED::Factory
- Integrating a HOOPS Luminate Window into an Existing OpenGL Window
- Creating and Destroying Objects using the RED::Factory
- Creating or Accessing the Resource Manager
- Writing to HOOPS Luminate Objects using a Transaction
- Hardware or Software Startup
- Rendering a Window Contents
- Software Restart After Failure
- Enabling Frame Statistics
- Creating or Destroying an Image
- Creating or Destroying a Material
- Creating or Destroying a Font
- Identifying a Computer’s GPU
- A GPU’s Installed Driver
- Creating and Accessing an Auxiliary VRL’s Render Image
- Creating a Viewpoint and Visualizing Shapes
- Setup Engine Options
- Accessing and Customizing the Memory Allocator
- Setting Up a Simple Camera