Programming Guide
Welcome to HOOPS Luminate Programming Guide! Our Programming Guide is a collection of information based on different subjects within the HOOPS Luminate’s features and capabilities called Books. Please see below for the index of the Books in the Guide to get started!
- Building a HOOPS Luminate Application
- Creating or Accessing the Resource Manager
- Creating a HOOPS Luminate Window using the RED::Factory
- Creating and Destroying Objects using the RED::Factory
- Assembling a Minimal HOOPS Luminate Application
- HOOPS Luminate Scene Graph Overview
- Creating and Destroying Shapes
- Building HOOPS Luminate Materials
- Creating and Destroying Materials
- Loading and Duplicating a Material
- HOOPS Luminate Textures and Images
- Rendering with HOOPS Luminate
- Rendering a Window Contents
- Sky Model
- Rendering Photo-Realistic Images
- Advanced Real-Time Rendering
- Rendering Large Assemblies
- Analyzing Performances
- Enabling Frame Statistics
- Importing Data
- The .red File Format
- Animation System
- Creating an Animation Clip Controller
- Rendering Clouds of Points: A Dynamic Point Splatting Example
- Improving CAD Graphics