Books
Welcome to HOOPS Luminate Books! Our Books are essentially a programming guide that provides a collection of information based on different subjects within the HOOPS Luminate’s features and capabilities. Please see below for the index of the Books to get started!
- Building a HOOPS Luminate Application
- Creating or Accessing the Resource Manager
- Creating a HOOPS Luminate Window using the RED::Factory
- Creating and Destroying Objects using the RED::Factory
- Assembling a Minimal HOOPS Luminate Application
- HOOPS Luminate Scene Graph Overview
- Creating and Destroying Shapes
- Building HOOPS Luminate Materials
- Creating and Destroying Materials
- Loading and Duplicating a Material
- HOOPS Luminate Textures and Images
- Rendering with HOOPS Luminate
- Rendering a Window Contents
- Sky Model
- Rendering Photo-Realistic Images
- Advanced Real-Time Rendering
- Rendering Large Assemblies
- Analyzing Performances
- Enabling Frame Statistics
- Importing Data
- The .red File Format
- Animation System
- Creating an Animation Clip Controller
- Rendering Clouds of Points: A Dynamic Point Splatting Example
- Improving CAD Graphics